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  1. #31
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    I totally agree with the OP. Not gaining EXP/SP from quests is ridiculous. You're doing the exact same thing you do in Guildleves/Behests/Story Quests, killing monsters. Yet suddenly you learn nothing from killing these monsters but you do from killing other monsters? Huh?

    I would like to see that fixed in future updates. If not, then make the rewards something that you actually don't feel like you're wasting your time doing the quest for. I know a lot of FFXI players say "the story and lore is the reward", but in this game's sidequests it's lacking. And even if it did have good storyline and cutscenes, I would still argue that the game shouldn't punish you for wanting to learn more about the world and the people living in it by taking away experience that you'd earn any other time in the game.

    If doing quests gave you something you couldn't earn any other way like rare items unobtainable otherwise, or eventual class upgrades/abilities as a result of completing a quest line, then maybe it wouldn't sting so badly that you get purposely gimped.
    (0)

  2. #32
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    I feel that the story and the lore ARE a reward. The problem is that there's absolutely no reason for them to be the ONLY reward (alongside a pittance of an item that I can buy in 3 minutes at the Market Wards).
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    99
    It still baffles me that they didn't just let the mobs grant their normal SP/XP/loot and flag them quest only so that they didn't have to worry about them getting farmed.

    Of course, I'm actually somewhat surprised they added new mobs at all. I figured they'd just use existing monsters as kill targets. Maybe bump up the population a bit, but that's it.
    (0)

  4. #34
    Player
    arlee's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Nekoh Tee
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PM1337 View Post
    Agreed I am tired of people wanting this to be FFXI-2. This is not a sequel but a stand alone installment. I want FFXIV to be an new and enjoyable experience not a rehash of XI. I loved FFXI but I am ready for something new!
    really? not sure if you noticed but the races are straight out of xi with no revamp or changes at all

    as for the sidequests I don;t need SP or money. A decent reward would be nice along with............wait for it.......... SOMETHING FUN!!!

    I'm doing the same crap I do in most leves, kill X number of this! Really SE??? the same shit again! not to mention the craptastic rewards
    (0)
    Last edited by arlee; 03-11-2011 at 04:23 PM.

  5. #35
    Player

    Join Date
    Mar 2011
    Posts
    174
    Can't grind off doblyns. Party grinding is brutal with no chains and heavy fatigue. Limited amounts of leve's.

    Quests NEED to be a viable option to solo.
    (0)

  6. #36
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by arlee View Post
    really? not sure if you noticed but the races are straight out of xi with no revamp or changes at all
    Because in the end, graphics and art style determine whether a game is a sequel or a standalone.
    (0)

  7. #37
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by God View Post
    Can't grind off doblyns. Party grinding is brutal with no chains and heavy fatigue. Limited amounts of leve's.

    Quests NEED to be a viable option to solo.
    hmm Not really to solo, just adding some flavor or easy way to get into a party or something, i want a game where i play with ppl in progression as well, but the way it is now is really bad and de-motivated me a lot in just finding a group
    (0)

  8. #38
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Lore and story are nice, but the sidequests as they are are dressed up WoW quests. That's fine I guess, but if so, they should give rewards like WoW quests since they seem to take the same amount of effort to complete, and the same amount of effort to implement for that matter.

    I would rather a bit less focus on the dialogue on these minor quests if it meant more sidequests overall, as well as more resources devoted to both the main story and more elaborate, big ffxi style cutscene quests. These would ideally be less about just running from point a to point b, and more about defeating several different types of enemies (or boss-types!) in succession. And I hope those big ffxi-style cutscene quests would have sizable unique rewards associated with them, which often wasn't the case in ffxi.
    (0)

  9. #39
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    They could have added a difficulty selection when you were accepting the side quest to shift it from solo to group. And while in group mode, the enemies offer some kind of reward as well as the quest completion.
    (0)

  10. #40
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by OJtheLIONKing View Post
    .. but the sidequests as they are are dressed up WoW quests. ...
    More like dressed DOWN WoW quest. These are nothing more than less rewarding leve's. just as simple, "Go kill 10 x".

    The reason they are not providing Exp/sp is because they already have to deal with the problem of having too many people at end-game without any substantial content.

    This is the BIG dilemma for SE at this point. They can't have even more people racing to 50 just to find out there is nothing out there to do. So how can they implement new content without adding rewards that aid progression, BUT ARE rewarding experiences? ..I don't know. It's the one puzzle that makes me skeptical about the future of the game.

    Either way these side quest were not the answer.
    (0)

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