Well, I'm mainly talking about boss fights where you have to kill objects or multiple stationary targets; stuff that doesn't stack up nice and clean for Bane. That's the only situation I've noticed where Summoner is notably hamstrung compare to pretty much every other class.

Not saying that Summoner doesn't have plenty of QoL issues that need addressing, but this is the only point where I'd consider the class broken. There's honestly no reason to make those DoTs such a pain to reapply outside of tri-disaster anyways.

I didn't know about the 5.08 change, that's nice at least; exactly how low life does the target have to be?