Results 1 to 10 of 41

Hybrid View

  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?
    (0)

  2. #2
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sylvain View Post
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?
    CU*

    CI is the skill that acts like Benison if you're in diurnal.
    (0)

  3. #3
    Player
    tesni_g's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Tesni Ginlimian
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sylvain View Post
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?
    This weekend I went into some page run/clear groups as Noct partly to see how bad it (still) was. My desire to play AST eclipsed my loathing of Nocturnal.

    In my humble opinion, Noct AST loses too much without having a basic aoe hot. MP efficiency is a problem because of less tools to regain mana but also expensive MP casts to Aspected spells. That's not a problem when the AST has enough tools to use Aspected as more of a last resort, but right now it feels like we're missing something. If I just had one more cooldown at the ready--possibly by lowering the cooldown on Opposition and Horoscope, reworking Synastry into something powerful enough to warrant a two minute cooldown, and Unconscious to be buffed.

    It takes a lot of work to heal/do cards and even then, I feel like it would have been "easier" for me to SCH instead. Less effort, more power.
    (3)

  4. #4
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sylvain View Post
    So what makes Noct as harder?
    I havnt played it much so I can't say.
    It can't be the regular shield since, beside the crit factor, they function the same.
    Celestial opposition brings more shield as an ogcd. Basically a deploy.

    What I would see lacking is a proper sacred soil equivalent. Sure we have CI but it's long cooldown and potency nerf makes it strictly inferior in every regard. (not even talking about the '' not move. ' and silly radius)
    The lack of constant autoheal (fairy) seems to be addressed with crossing sect. Perhaps a longer hot to imitate the fairy better?

    Beside CI being really weak, what else is missing from Noct AST actually?
    Noct is weaker due to a few factors

    1. Heal to mp ratio is worse on Nocturnal than Diurnal, when Ast has the worst mp economy of the 3 healers this does not help Noct's case in a long protracted fight with no down time (E2S) or progging situations.

    2. Neutral Sect is far better on Diurnal than Nocturnal, because SE deemed Nocturnal to have an extra 500 mp cost on Aspected Benefic even with Neutral Sect active so Diurnal gets the same exact effect for 500 less mp which is dumb.

    3. Most fights don't need Nocturnal shields, the way Duirnal is currently with Celestial Intersection and Neutral Sect, most fights do not need the constant shields from Nocturnal including some savage fights which is just so bad.

    4. Duirnal allows more breathing room for other heals/Dps/cards than Nocturnal does, mob pulls especially big ones rip the Nocturnal shield like tissue paper and you are needing to apply more often, whereas the regen on Duirnal are only reapplied as it falls off freeing up gcds for other heals/dps/cards weaving.
    (7)
    Guy butt is best butt <3