All throughout stormblood, i never spent a single gil through the marketboard on materia, except in very limited circumstances. I got all of my materia through the scrip vendors; Every week, i did turn ins and put it towards materia of some form (And doing it over the course of an expansion nets you even more materia as a backup).
Sure, if you want to do it INSTANTLY, then yeah, you'll spend gil on the marketplace; but the same goes if you want to gear up instantly through gear, you have to pay for the lack of time being put in to purchasing gear through tomestones.
Last edited by frostmagemari; 09-16-2019 at 06:52 AM.
Imagine wasting your time with scripts when buying materia is more efficient.
I’m being lectured by someone who didn’t even prove his theory on my thread. Please go troll somewhere else.
xDBy 5.5 crafting will be:
Pick the item you want to craft > press 1 button > get HQ item.
I wonder what else they gonna ruin in upcoming patches by simplifying/casualising to no end.
Savage and ultimates by greatly turning down the difficulty?
PvP by removing even more skills?
Melee classes maybe?
I know you're exaggerating on purpose, but c'mon, crafting isn't THAT easy. Nor are we headed there. The way I see things is crafting/gathering has needed some serious QoL love for quite sometime now. Hardcore crafters also tend to have negative responses towards anything that potentially compromises their monopoly over a particular market; as is the case with any kind of simplification of crafting/gathering, or if it is made more appealing for everyone, which really isn't a bad thing.
There are two things about crafting that make it "difficult" that I don't really see as being difficult, but rather a nuisance. The first and foremost is the overmelding, which is so 'mindnumbingly-shoot me in the face instead-who the hell thought of this?' ordeal. If anyone finds this fun or challenging, you have a gift; truly. The second is how time consuming it is to gather mats for master recipe crafts. Again, not difficult; just time consuming. I actually don't mind this, but to have this in addition to painfully challenging crafts would deflate my enthusiasm for endgame crafting. It's got to be one or the other; never both.
However, I am ok with challenging crafts being made similar to how Ixali quests were, and you are given a handicap. Cutting your Craftsmanship, Control, and/or CP; or starting you off with 55 duration or something like that and crafting all of a sudden becomes difficult. This in addition to current endgame crafting would be just fine with me. Just don't have me spend hours chasing down the freakin' mats!
Here we go then:I don't necessarily buy that someone can do that with no overmeld above grade 4, vendor food, no syrup.. that claim seems fishy to me just because of the stats I needed in order to make that happen. But someone who has taken the time and effort to do their melds.. sure.
https://ffxiv.ariyala.com/1AT6Y
How to get the materia free:
While leveling your crafters, level ALC first, stockpile the mats for Cunning Craftmans Syrup (1 Underground Water, 2 Cubus Flesh, 2 Light Gerbera, 2 Kudzu Root). Keep an eye out for the Syrup on Rowena's Collectible trade in. These give nearly 300 yellow scrips a pop or 324 starred. Use this to amass your materia. With the melds I linked you just need some grade 6's (200 each) and a bunch of 4's. This can be done in a day np. The Grade 8 CP materia you'll get for your lv80 crafter quests.
From there, with that set, this rotation will 0-100% HQ 2 star recipes, non-specialist. You only need NQ Blood Bouillabaisse, which can be bought from the vendor in the Crystarium. Since you don't need a specialist or to HQ the base ingredients, you can now make any 2 star gear.
Yes, I used some overmeld above 4, but they're very easy to obtain. Enjoy./ac "Comfort Zone" <wait.2>
/ac "Inner Quiet" <wait.2>
/ac "Ingenuity" <wait.2>
/ac "Innovation" <wait.2>
/ac "Delicate Synthesis" <wait.3>
/ac "Delicate Synthesis" <wait.3>
/ac "Delicate Synthesis" <wait.3>
/ac "Manipulation II" <wait.2>
/ac "Ingenuity" <wait.2>
/ac "Delicate Synthesis" <wait.3>
/ac "Delicate Synthesis" <wait.3>
/ac "Delicate Synthesis" <wait.3>
/ac "Delicate Synthesis" <wait.3>
/ac "Great Strides" <wait.2>
/echo Macro #1 finished <se.1>
/ac "Steady Hand II" <wait.2>
/ac "Ingenuity" <wait.2>
/ac "Preparatory Touch" <wait.3>
/ac "Prudent Touch" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/echo Craft finished <se.3>
Well, HC crafters/gatherers deserve to have a monopoly since they put a lot of time and effort at what they do.xD
I know you're exaggerating on purpose, but c'mon, crafting isn't THAT easy. Nor are we headed there. The way I see things is crafting/gathering has needed some serious QoL love for quite sometime now. Hardcore crafters also tend to have negative responses towards anything that potentially compromises their monopoly over a particular market; as is the case with any kind of simplification of crafting/gathering, or if it is made more appealing for everyone, which really isn't a bad thing.
There are two things about crafting that make it "difficult" that I don't really see as being difficult, but rather a nuisance. The first and foremost is the overmelding, which is so 'mindnumbingly-shoot me in the face instead-who the hell thought of this?' ordeal. If anyone finds this fun or challenging, you have a gift; truly. The second is how time consuming it is to gather mats for master recipe crafts. Again, not difficult; just time consuming. I actually don't mind this, but to have this in addition to painfully challenging crafts would deflate my enthusiasm for endgame crafting. It's got to be one or the other; never both.
However, I am ok with challenging crafts being made similar to how Ixali quests were, and you are given a handicap. Cutting your Craftsmanship, Control, and/or CP; or starting you off with 55 duration or something like that and crafting all of a sudden becomes difficult. This in addition to current endgame crafting would be just fine with me. Just don't have me spend hours chasing down the freakin' mats!
Its not like crafted items where un-tradeable either, everyone who was too lazy/couldn't level a crafter/gatherer could buy them from MB.
People who are pissed have a solid reason to be so.
Since 2.0 SE didn't do jack to stop gathering/fishing bots.
Now they plan to make a change that will not only ruin HC omni-crafters profits but will benefit bots even more with the higher gathering rates.
I cant do anything about so ill just wait and see.
I just hope that crafting/gathering jobs ain't gonna end up like the DoW/DoM jobs they tried to casualise.
I'm mixed on it.
We've needed better quick synth for a long time now. It can take 8-10 minutes to QS 99 things, which is just awful, so that will hopefully be a huge boost for people trying to make airship and submarine stuff, or do the crafting achievements, which are a lot of sitting there tabbed out waiting for stuff to finish synthing.
Same with shard/crystal collects now that we need an ungodly amount of crystals to synth even the most basic things. Ive gone through 30-40k of several crystal types so far since shadowbringers, the cost is horrific.
On the other hand, the high end of crafting should be difficult and require as much as you'd expect the top end of battle classes to take.
I'm interested in desynth, and am hoping it will tie to your crafter level, or be its own profession. Desynth as it stands now is awful and I wont be sad to see it go.
I really want to see the glowy achievement weapons glow when held too (also, glowy offhands). They're cool looking while glowing, and kind of garbage when held.
One thing they need to do is make it as easy to get HQ crafting material drops from mobs as it is from rocks and plants.
I hope that 'Sneak' actually makes your character tip toe around. That'd be so amusing.
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