Quote Originally Posted by Saintly View Post
By 5.5 crafting will be:
Pick the item you want to craft > press 1 button > get HQ item.

I wonder what else they gonna ruin in upcoming patches by simplifying/casualising to no end.
Savage and ultimates by greatly turning down the difficulty?
PvP by removing even more skills?
Melee classes maybe?
xD

I know you're exaggerating on purpose, but c'mon, crafting isn't THAT easy. Nor are we headed there. The way I see things is crafting/gathering has needed some serious QoL love for quite sometime now. Hardcore crafters also tend to have negative responses towards anything that potentially compromises their monopoly over a particular market; as is the case with any kind of simplification of crafting/gathering, or if it is made more appealing for everyone, which really isn't a bad thing.

There are two things about crafting that make it "difficult" that I don't really see as being difficult, but rather a nuisance. The first and foremost is the overmelding, which is so 'mindnumbingly-shoot me in the face instead-who the hell thought of this?' ordeal. If anyone finds this fun or challenging, you have a gift; truly. The second is how time consuming it is to gather mats for master recipe crafts. Again, not difficult; just time consuming. I actually don't mind this, but to have this in addition to painfully challenging crafts would deflate my enthusiasm for endgame crafting. It's got to be one or the other; never both.

However, I am ok with challenging crafts being made similar to how Ixali quests were, and you are given a handicap. Cutting your Craftsmanship, Control, and/or CP; or starting you off with 55 duration or something like that and crafting all of a sudden becomes difficult. This in addition to current endgame crafting would be just fine with me. Just don't have me spend hours chasing down the freakin' mats!