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  1. #10
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RadicalPesto View Post
    Storm's Eye is fine. Warrior's rotation is already extremely simple, what with having almost no off-gcds and the lowest number of offensive skills out of all the tanks. Removing one of the few things they have to sorts of manage without adding something will just further reinforce people's feelings that Warrior is too simple to be fun.
    NO, it isn't fine. You thinking it is "extremely simple" doesn't make it fine either. Also, it is only "extremely easy" on a dummy fight.

    I do feel the rotation is simple, yes. I main the job. It is 95% what i play, all day, every day for 2.5 years straight (i technically played it for 3.5, but i was an absolute raid war main for all of SB). What bothers me most about this comment is you offer nothing to back up what you have to say. What is your purpose? to cause issues to be stagnant? A job being simple doesn't make it fine. Nor does it having less offensive skills, which that ALONE makes it NOT FINE. The fact that you brought up "Warrior is too simple to be fun" also means it isn't fine. So, again I ask: What is the purpose of your comment? What do you hope to achieve?

    Multiple players have noticed an issue with storm's eye duration. This many players couldn't possibly be lying. The introduction to the infuriate traits and inner chaos adds 2 to 3 more gcds into the rotation. These extra gcds and the added infuriate charge complicates warrior's rotation, causing it to be clunky (this is especially true with downtime).

    Samurai was given an extension due to added abilities. The fact that Warrior did not get this same treatment is problematic and an irresponsible oversight. The other three tanks do not need to do a single target combo to go into burst, which means this is a passive dps loss to warrior that the other tanks do not have. Not only does this waste gcds, but it causes the warrior to fall behind the party and party buffs. Monk got faster with the removal to RoF's slowdown, meaning that throughout the fight, these two will lose synergy. War can only really use Brotherhood and Embolden (due to the issue with DHC). This is also true for aoe: Warrior's need at least 22 to 25s for IR and to not drop eye. A warrior should not need to Tempest 2 to 3x just to have this safety.

    Again, i dunno why 16 players don't back anything up with this particular comment. Nothing you said was beneficial to the topic or the issue with eye. Simplicity isn't an excuse for a lack of change or adjustment towards a flaw.

    Warrior should be a little more complex, but it's focus is tanking, not pure dps. That said, i don't think it's fair that other tanks have an actual dps rotation, but less CDs. Warrior had an actual rotation at the beginning of SB, and player's complained it was too difficult. Now they are complaining it is too simple (though i have found that many that complain it's "braindead" are those that tend to be... less skilled with warrior or they don't even have it leveled. To fully see Warrior's issues, it must be 80 and it must be played.
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    Last edited by millktea; 09-16-2019 at 04:22 AM.