Results 1 to 10 of 137

Hybrid View

  1. #1
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    99
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RadicalPesto View Post
    Storm's Eye is fine. Warrior's rotation is already extremely simple, what with having almost no off-gcds and the lowest number of offensive skills out of all the tanks. Removing one of the few things they have to sorts of manage without adding something will just further reinforce people's feelings that Warrior is too simple to be fun.
    NO, it isn't fine. You thinking it is "extremely simple" doesn't make it fine either. Also, it is only "extremely easy" on a dummy fight.

    I do feel the rotation is simple, yes. I main the job. It is 95% what i play, all day, every day for 2.5 years straight (i technically played it for 3.5, but i was an absolute raid war main for all of SB). What bothers me most about this comment is you offer nothing to back up what you have to say. What is your purpose? to cause issues to be stagnant? A job being simple doesn't make it fine. Nor does it having less offensive skills, which that ALONE makes it NOT FINE. The fact that you brought up "Warrior is too simple to be fun" also means it isn't fine. So, again I ask: What is the purpose of your comment? What do you hope to achieve?

    Multiple players have noticed an issue with storm's eye duration. This many players couldn't possibly be lying. The introduction to the infuriate traits and inner chaos adds 2 to 3 more gcds into the rotation. These extra gcds and the added infuriate charge complicates warrior's rotation, causing it to be clunky (this is especially true with downtime).

    Samurai was given an extension due to added abilities. The fact that Warrior did not get this same treatment is problematic and an irresponsible oversight. The other three tanks do not need to do a single target combo to go into burst, which means this is a passive dps loss to warrior that the other tanks do not have. Not only does this waste gcds, but it causes the warrior to fall behind the party and party buffs. Monk got faster with the removal to RoF's slowdown, meaning that throughout the fight, these two will lose synergy. War can only really use Brotherhood and Embolden (due to the issue with DHC). This is also true for aoe: Warrior's need at least 22 to 25s for IR and to not drop eye. A warrior should not need to Tempest 2 to 3x just to have this safety.

    Again, i dunno why 16 players don't back anything up with this particular comment. Nothing you said was beneficial to the topic or the issue with eye. Simplicity isn't an excuse for a lack of change or adjustment towards a flaw.

    Warrior should be a little more complex, but it's focus is tanking, not pure dps. That said, i don't think it's fair that other tanks have an actual dps rotation, but less CDs. Warrior had an actual rotation at the beginning of SB, and player's complained it was too difficult. Now they are complaining it is too simple (though i have found that many that complain it's "braindead" are those that tend to be... less skilled with warrior or they don't even have it leveled. To fully see Warrior's issues, it must be 80 and it must be played.
    (0)
    Last edited by millktea; 09-16-2019 at 04:22 AM.

  2. #2
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by millktea View Post
    NO, it isn't fine. You thinking it is "extremely simple" doesn't make it fine either. Also, it is only "extremely easy" on a dummy fight.

    I do feel the rotation is simple, yes. I main the job. It is 95% what i play, all day, every day for 2.5 years straight (i technically played it for 3.5, but i was an absolute raid war main for all of SB). What bothers me most about this comment is you offer nothing to back up what you have to say. What is your purpose? to cause issues to be stagnant? A job being simple doesn't make it fine. Nor does it having less offensive skills, which that ALONE makes it NOT FINE. The fact that you brought up "Warrior is too simple to be fun" also means it isn't fine. So, again I ask: What is the purpose of your comment? What do you hope to achieve?

    Maybe instead of getting so angry about a post you should actually read it first, given that what I said is "Warrior is already so simple that advocating for removing ANOTHER one of its buttons would make the class unbearably dull". Given that people like Xeno, whose opinion people love parroting, have actively advocated for the outright removal of Storm's Eye, it might be good to say, in fact, that this should not be done, lest Square Enix decide to take all this feedback at face value and reduce Warrior to a 3 button rotation.

    Quote Originally Posted by millktea View Post
    Samurai was given an extension due to added abilities. The fact that Warrior did not get this same treatment is problematic and an irresponsible oversight. The other three tanks do not need to do a single target combo to go into burst, which means this is a passive dps loss to warrior that the other tanks do not have. Not only does this waste gcds, but it causes the warrior to fall behind the party and party buffs.
    The Gunbreaker opener requires 3 or 4 GCD's before going into its burst phase, which is either exactly the same or slower than Warrior, because you need to generate 1 cartridge to start a Gnashing Fang combo, and its very suboptimal to do that with Bloodfest in the opener, since you want the Bloodfest cartridges to be generated and spent during No Mercy. Dark Knight delays using Delirium by at least 1 combo during its opener so it can use the resources from a Blood Weapon buffed Souleater combo to cast Living Shadow 3 gcds into the fight. The only tank that starts its burst before finishing its first combo is PLD.
    (3)
    Last edited by RadicalPesto; 09-17-2019 at 08:17 PM.

  3. #3
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I don't want to see eye removed. Its fine in single target situations. But having to apply it with the single target combo before being able to maintain it with the aoe combo is a real chore.

    I don't mind lyths idea of making the aoe combo 3 step as long as the last step applies eye.

    Alternatively, if lets say overpower can combo into maim into storms eye. That would be okay too.

    Because then u can overpower to grab the pack, maim and se to apply eye, then overpower and mythril tempest spam.

    This much better and less clunky than the current overpower, heavy swing, maim, eye, AND THEN overpower and mythril.
    (1)

  4. #4
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    What if infuriate gives you eye even 10s for opener
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,987
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LuceliaUltima View Post
    What if infuriate gives you eye even 10s for opener
    Then it'd have the fastest opener in of any tank. PLDs start their full damage on 3rd GCD, DRKs on 4th, GNBs on 4th, and WARs presently on 4th. Why make it start on 1st?

    In AoE, likewise, it should be saved for Nascent Flash to milk the lifesteal where greater than the Raw Intuition modifier. So, it doesn't really fit either case -- ST or AoE -- all that well. It's a start in the right direction, but also riddled with other new small imbalances or contradictions.
    (2)

  6. #6
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    U would still want to eye combo on single target to keep it up before icx2 ir. I see it useful on dungeons, idk just an idea while at work. Honestly maybe im the only one but i still like war even how it is now, dont wanna see one of his earliest mechanic get butchered again. Came bck from a 3 years break, stopped mid heavensward.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,987
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Alternatively, if lets say overpower can combo into maim into storms eye. That would be okay too.

    Because then u can overpower to grab the pack, maim and se to apply eye, then overpower and mythril tempest spam.

    This much better and less clunky than the current overpower, heavy swing, maim, eye, AND THEN overpower and mythril.
    This is what I'd been suggesting for a while for both Warrior and Samurai. Let second-tier skills combo from the opening AoE skill in addition to their normal openers.
    (1)

  8. #8
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    This is what I'd been suggesting for a while for both Warrior and Samurai. Let second-tier skills combo from the opening AoE skill in addition to their normal openers.
    I like this. Though with WAR, I'd do Storm's Eye being able to combo off Maim or Mythril Tempest, rather than Maim off Heavy or Overpower.

    Don't forget DRG in there, too! Letting Disembowel combo off Doom Spike as well as True/Raiden Thrust would be a godsend for their AoE rotation. Then have Sonic Thrust add 10 more seconds to Disembowel duration would be perfect.

    Maybe it seems like stepping on Monk's toes, since this is the way their AoE functions (EDIT: actually, MNK's is better since you can still finish the AoE combo after Twin Snakes). But Monk AoE feels so much better than all the others. SAM is close, but the clunkiness of getting Shifu and Jinpu buffs started stinks (though Meikyo does help there).
    (0)
    Last edited by waterboytkd; 09-20-2019 at 08:17 AM.