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  1. #13
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I think the issue is that you're trying to define the variable text from quest completion as an in-universe manipulation of time, where I don't see any reason to view it as anything more than an out-of-universe gameplay contrivance. It allows for an established sequence of events and character growth without forcing the players to complete every quest along the way, and without taking the route of telling the player "remember when X happened" if they haven't done X.
    (6)
    Last edited by Iscah; 09-16-2019 at 12:11 AM. Reason: Reworded an overlong running sentence.