"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Yes you can join a hunt train but you can't earn a relic with hunts. I'd work on another relic IF doing nm's gave me a reason to be there other than crystals. I am sure not motivated to go or do them with poetics the reward and I'm sure I'm not alone.
And I might add I have quite a few relics to my credit on multiple characters.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
No it's not. I suspect we'll see a major nerf when they get ready to announce the new one. The problem now although I can't verify it personally given I really haven't entered the content since xpac. I would consider it if the tomes were worth the visit. Nothing like Ovni to cap a character off or the NM's to help cap you while earning crystals at the same time.
It's going to be interesting to see what they do because my feeling at the moment is the content is simply dead.
Not necessarily...You can get the Deepshadow gear from just running dungeons and normal mode 8-man trials. Even if it isn't augmented, it's still pretty useful due to the two-slots on the accessories. Often times, the tome gear is some of the best gear in the game and will get you through the upcoming content with no issues for at least a few ilvls. As I said, this is only 5.0...there is two years worth of more content to come. Sure, it gets outdated fairly quickly if you rely on dungeon gear but you still need to be geared up fairly well to get through anything comfortably.
The problem with Eureka is that even after you got the relic, it was still heavily underpowered at that point to where it was just a collectable glamour. For the headache that Eureka turned out to be, the next one needs to give reward that makes it worth it in my opinion. And I do think that there will be another iteration of it eventually. But probably later on...5.1 is supposedly coming in October. There's the new 24-man raid, more job changes, best tribe quests, the contunuation of the Eden trials, the Ishgard Restoration and who knows what else that's coming down the line.
Stuff just takes time. This isn't endgame...this is just the beginning. lol
Last edited by Renato; 09-14-2019 at 12:24 AM.
I still think eureka could be improve on
this where trust system could play a role in it for just eureka or content like it you have limited trust companion for eureka and have limited access dungeon for island that are on timer that only appear at select limit time frame or when select weather is in play
Addressing a couple of things I read from others.
Not necessarily. There's nothing there to support that harder content actually lasts longer, especially if you're looking for mass appeal. The extremes, savages and ultimates would tell you people would knock it out quickly and things are back to being dead. Well, let me put it this way: outside of glamour and maybe bragging rights (is that really a thing?), the old savages and ultimates are not progged. Hell, as a tier goes on longer and longer, the harder it is to even start, outside of a static, and when a new tier drops, you're back to square one.
If anything, Eureka lasts longer than the harder content, and was more accessible, but that doesn't mean it was largely enjoyable. The amount of people running something doesn't exactly mean it was well received, especially if you tack something on at the end to purposely appeal to a certain crowd to entice them (Baldesion Arsenal) into that less desirable stuff. Then you get people to slog through and on paper it'll say % of people did X content. None of that says it was liked.
As for ridiculous grinds gating progression, this has proven ineffective, too, as ARR relics had been gained in 24 hours. Outside of camping time-gated NMs, this probably would have been the case in Eureka as well. I wouldn't underestimate the people that are willing to put in some serious time for brain dead grind. I'm not even suggesting it'd be remotely close to the majority of people, but there's going to be groups all the same that will then effect other groups of people.
To make content that lasts does not necessarily mean it needs to be new, just revised and revisited. Since the topic is of Eureka, there are 4 instances: Anemons, Pagos, Pyros and Hydatos. Unless XIV gives us a reason to travel back to these places, there's no reason to go back. There's ample lore to work with in regards to having potential reasons to go back: Sharlayan land, Ascians and the Rejoining are all part of the Isle of Val and the Students of Baldesion. Doing this causes two things immediately: makes older content rejuvenated while adds something more (as opposed to roulettes to run old content; they add nothing new nor rejuvenates them).
Glad to hear your experience with it was better than mine, I wasn't fortunate enough to not have that NM be an issue, or perhaps my luck is just not that great. Putting that aside, though, the design choice remains terrible imo. It may have been fine in the short term, when Eureka was active, but now that it's essentially dead, getting through Absolute Virtue, while not impossible, is not exactly the easiest of feats. Unless you can somehow convince a significant number of people to come in to deal with the NM, or you have a support group of 8 people that will not mess up a single time against the NM, your chances of getting to even attempt Absolute Virtue are fairly slim. In the long term, that mechanic just feels like an overly excessive gate for people who couldn't make it in time for the BA gold rush, and I feel like it would need to be revised if the devs intend to keep BA viable, or, better yet, find a way to keep Eureka alive. Based on how things went with Diadem's emergengy missions, though, I very much doubt will happen. I find that a shame, though. The story behind Eureka was better than what I was expecting, and it had a good bit of lore behind it (not to mention that letting all of that content die out feels like a terrible waste). I wish they found a way to keep the place from a perma-dead state to give people who were late for it a chance to experience it without the pain that is trying to get through Eureka when it's empty (which will most likely turn people off from going through it right at Anemos).
"Eureka wasn't so bad".
Yes. Yes it was. Hands down the worst bit of content this game has ever seen-and potentially the MMO genre in general has ever seen.
So much wasted resources making these gorgeous zones just to have it devolve into a fate train every single time. Awful. Just make people do fates in the zones we already have next time, less resources for the same effect.
I would hope they come up with a plan for the current Eureka before adding a new one. A lot of content is designed with only the here and now in mind, I don't think they spend enough time thinking about what a piece of content is going to look like down the line, or ways to keep content active other than 'put it in a roulette'.
|
![]() |
![]() |
![]() |
|