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  1. #11
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    Is E2S overtuned as people say it is?

    Going to try it someday, but I need some feedback on how the experiences are.
    nope, not overtuned. the fight can have 99-100% uptime so its quite easy to beat the enrage assuming you can dodge the birds. the raid wide damage isnt that bad either. if youre having issues, find a POV video on your role and see how people are keeping their uptime or dealing with mechanics. other than that, its a pretty easy fight to one-shot.
    (1)

  2. #12
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    It's the wall of this teir, it seems since Alphascape, they've been making turn 2 the wall of each teir. Though there won't be definitive confirmation of this until the second teir of Eden.
    (0)

  3. #13
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,494
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    For statics I’d say no but for PF, absolutely. I have been trying in PF since release to clear it and I have given up all hope. Quietus is the wall that just destroys people. I’ve watched super high DPS groups just melt in that phase. I’d love it if they would add just one more second between the Chaos attacks.
    (0)

  4. #14
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by 347SPECTRE View Post
    It's the wall of this teir, it seems since Alphascape, they've been making turn 2 the wall of each teir. Though there won't be definitive confirmation of this until the second teir of Eden.
    Which is good, I don't want the first 2 turns to be snoozefests. Actually I would really like if the first turn would be as hard as the second, we already have extreme primals for "introduction to raiding" the first turn doesn't need to be so easy.
    (3)

  5. #15
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Mechanic wise? No.
    DPS check wise? I think so, yes.

    Mechanically, I find it easier to play than E1s.
    (1)

  6. #16
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Nope. Undertuned if anything. Even pugs are clearing it.
    (0)

  7. #17
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    So far progging through it myself (currently before Quietus) I can really say the biggest hurdle people will face are the nyx heads that give you damage down. The fight itself isn't that bad, it's a mild pain to reposition as a tank, but there are ways to make it easier.

    If your group can manage the first flares fine I'd say you're pretty much in the good until Quietus, and in that case just requires a lot of dodging and being topped off.
    (0)

  8. #18
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Hmmm, I don’t think it’s overtuned. Guillotine is annoying though. :P

    If I compare it to O10s I think it’s easier - O10s had those annoying tank swaps, flip flops and spins you had to get right, the add was a dps check when it first came out and then there was hell with the tether and the fireballs. If you did manage to get through bulwark then people would mess up the last phase and the exaflares.

    E2S only has Quietus to get through, which once you remember the circle of retribution or chaos phases and time it right, it’s ok. The dps requirement doesn’t seem that hard either, but again O10s felt worse imo for the dps check.
    (0)

  9. #19
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Nope, e2s is just a skill gate. It relies heavily on personal responsibility and youth average raider in ff14 is not used to that. In most content you can avoid doing mechanics and have someone do them (orbs in e1s for example) but in e2s the slight randomness of it and quick adaptability with personal responsibility is what's merc'n the average raider. I like it and I think we need more and more raids that force everyone to be good on an individual level by being forced to participate in the mechanics as much as possible WITH randomness so you are forced to learn everything.
    (3)

  10. #20
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hyperia View Post
    For statics I’d say no but for PF, absolutely. I have been trying in PF since release to clear it and I have given up all hope. Quietus is the wall that just destroys people. I’ve watched super high DPS groups just melt in that phase. I’d love it if they would add just one more second between the Chaos attacks.
    Two key things that really help with that phase are using the safe zone between the imps that spawn after the line AoE in Cycle of Chaos, and also just moving as soon as you see the animation for each AoE in the sequence start (It's an alarmingly common mistake I see people making where they wait until after an AoE's animation plays out to move when the damage actually locks in slightly before the cast finishes).
    (2)

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