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Thread: Tank Fixes

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  1. #1
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Tanks have gauges?

    (Ok I am aware, and even know that the GNB charges are even more offense than those gauges...)

    To be serious though... I think this could be seen as a paladin weakpoint. Again as a tank I don’t have a gauge on the one I leveled with my new main... but if you put the ability to do mitigation into a gauge you risk not having mitigation when needed. That just starts to remind me of warrior in WoW. Either you never had enough resources to keep up ignore pain and took too much damage or you had too much and could slide too much damage off the table letting you basically “break” some fights...

    - that’s why the gauges do offense. It is so SE can predict exactly how much mitigation we can do at each gear point and design fights around hard numbers that only change at the far edges of player skill.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Makeda View Post
    Again as a tank I don’t have a gauge on the one I leveled with my new main... but if you put the ability to do mitigation into a gauge you risk not having mitigation when needed. That just starts to remind me of warrior in WoW. Either you never had enough resources to keep up ignore pain and took too much damage or you had too much and could slide too much damage off the table letting you basically “break” some fights...

    - that’s why the gauges do offense. It is so SE can predict exactly how much mitigation we can do at each gear point and design fights around hard numbers that only change at the far edges of player skill.
    So long as it is purely offensive or defensive (as it already is), does absolutely nothing that a second charge of a CD could, except that it doesn't reward shorter fight lengths or downtime. There is no risk so long as it's all one or the other. Which, again, it is, unless you wish to count DRK and PLD MP as a survival tool despite DRK having no reason to tap into their last 3k MP early for damage and Clemency seeing no use in raids.

    Shelltron and Intervention working on a gauge does not break fights; it merely allows PLD to follow its stackable co-tank support theme already seen in Clemency. Intervention is inferior to Heart of Stone outside of use right when swapping out or when both tanks are taking damage, and it's often only that second charge per Rampart-Sentinel period that even allows Intervention to remotely compete with TBN outside of dual-tank-damage fights. That's a minor niche advantage and a higher skill ceiling for parity outside of that niche, and more or less a necessary consequence of how Intervention works... not a fight-breaker. PLD is fine as is in that regard.
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