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Thread: Tank Fixes

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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by aqskerorokero View Post
    What is bothering me is why he he'll GNB's gauge does have only 2 bullets slots? In the cinematic Thancred had six.
    In terms of capacity 1 gauge cartridge can represent 6 bullets in a row (gnasing fang combo) or 1 big shoot (burst strike) why we have 2 instead of 6? pff idk, meaby its bcs thancred need a speciall configuration to his gunblade bcs thancred compared to the Wol can't use aether so he have to reload the cartridges manually compared to us we charge our cartridges with aether without doind anything manually so he want to save time avoiding to manually reload so often.

    the other option is bcs SE want to make the trailer look good and didn't bother on make it coherent with the final product like how the Wol bring the night using the darkness and we end using the light for it.
    (0)
    Last edited by shao32; 09-17-2019 at 06:46 AM.

  2. #2
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    644
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Or make tanking fun again and not so stupid easy.. I was a mt in SB for my static, but its so mindnumbingly boring now with the emnity changes. It hasn't changed anything either making tanks more easy to play, tanks are twice as bad now as they were before
    (0)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Wolwosh View Post
    Or make tanking fun again and not so stupid easy.. I was a mt in SB for my static, but its so mindnumbingly boring now with the emnity changes. It hasn't changed anything either making tanks more easy to play, tanks are twice as bad now as they were before
    tanks get a lot of necesary improvements this expansion like acc fixed and tank stance no longer being a theme of discusion but is true tanks are now the most easy role of the game by far, the oversimplification of certain jobs din't help.
    (0)

  4. #4
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    644
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I actually really liked the stance dancing. I feel like i'm the only one that misses it
    It made you stand out as a better tank, if you could cd well ofc and keep the hate.
    I'm just confused as to why they keep making it more and more simple every expansion.
    You can do some potency changes, but if you only have one main combo like Drk it won't be much more fun, you get bigger numbers woohoo!! :s
    (1)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    they oversimplified DRK and WAR barely change, looking at the state of the jobs looks like the din't make it on time and release the expansion with most jobs half made, specially DRK that have zero sinergy on his own kit and have a useless new UI gauge with a literaly copy pasted mechanic. but you can see the problems all around, SAM, NIN, SMN, both WAR and DRK, AST and SCH, ect. indeed the current state of tanks is pretty sad, they are pretty well balanced right now but with a overall point of view the status is pretty pretty sad and the raids don't contribute much, at least PLD and GNB are fun and engaging and not so ARR levels of simplicity.
    (0)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,416
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    IMO all tanks should have their 2 part AOE combo before lvl 50.
    AD on DRK should have a 30s cooldown.
    LD on DRK should have a 50% heal requirement or increase healing received by 300% to help no WHM healers and future healers added.
    Dark Mind should be 15% magic mitigation and 10% physical mitigation.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,952
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Derio View Post
    Dark Mind should be 15% magic mitigation and 10% physical mitigation.
    You could honestly even up the anti-magic component up to 20% as long as you're willing to extend its cooldown to 90 seconds as to be the opposite of Camouflage (10% vs. magical and an RNG-driven average of 20% vs. physical)...

    Though, given DRK's outperforming GNB average mitigation over time in all other ways, I'm not sure DRK even needs that. Living Dead and TBN future-proofing are the only real issues to me at this point.
    (0)

  8. #8
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,819
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    One fix get rid of the tank stance and always have it on. Its pretty bad in raid when dragoon steals the agro from boss with 3 tanks attacking it. To many forget to turn on there stances.
    (0)

  9. #9
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by hynaku View Post
    One fix get rid of the tank stance and always have it on. Its pretty bad in raid when dragoon steals the agro from boss with 3 tanks attacking it. To many forget to turn on there stances.
    Yea let me just go ahead and unintentionally rip agro from the other tank because I already shirked them before and the CD doesn't line up with IR which will fist their enmity hold to death if I'm anywhere close to them on agro.
    (2)
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  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Enuriel View Post
    Warrior
    • Raw Intuition - separate from Nascent Flash. Increase duration to 8 secs. Cost 25 Beast Gauge. Overridden by Nascent Flash
    • Nascent Flash - Separate from Raw Intuition. Increase duration to 20 secs. Cost 50 Beast Gauge. Change damage reduction to increases parry rate by 50% while 100% of damage dealt is converted to HP.
    • Steel Cyclone - No longer upgraded to Decimate. off Global cool-down, recast time 60 secs. at 72 This upgrades to Chaotic Cyclone.
    • Fell Cleave - Off Global. Recast 10 seconds
    • Decimate - Off Global. Recast 10 seconds
    • Chaotic Cyclone - off Global 60 sec recast. everything else remains untouched.
    • Onslaught - remove gauge cost. Recast 30 secs.
    • Inner Release - Ignore Cool down timer on Fell Cleave/Decimate. Rest remains unchanged.
    Please no. The absolute last thing I would want is yet more Fell Cleave spamming. It just makes the skill feel watered down, especially since it would need a massive nerf if you were able to use it every 10 seconds off the GCD. I also really dislike making the Beast Gauge something you ignore until a buster happens. It's something that always bugged me about Paladin.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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