Page 21 of 25 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 201 to 210 of 250
  1. #201
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shalan View Post
    If you consider being told that doing your rotation while dodging mechanics is abusive... that's kinda sad.
    It is literally the lowest bar in the game, and if you're struggling to meet that bar you either have to get better or find some other class to play. I really don't know what else to say lol.

    That's something they expect you to do/be proficient at within the first one or two of those adventurer's guild help tutorial things before Sastasha
    I never said that, I said abuse towards people that struggle is apart of the reason why a lot of people get anxiety towards playing roles they aren’t fully comfortable with.
    And if all content was as easy as the Hall Of Novice I don’t think people would be, just because someone understands the Hall Of Novice doesn’t mean they can go through I dunno Mt Gulg for example and not make any mistakes, I struggle but I do learn, when I was struggling and learning as a new player in The Great Gubal library when I was a relatively new player someone told me to uninstall the game because I wasn’t any good at this one then left the dungeon. I can do that dungeon with one hand tied behind my back now and do all the mechanics, some people learn at a slower pace than others but that doesn’t justify abusive behavior.
    (9)

  2. #202
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Gemina View Post
    I'd actually say that is what the meta is designed for, not the game. We already know DPS checks don't factor their DPS. This isn't a Sims or puzzle game. I'm not saying you think it is, but damage is naturally part of a PvE encounter, the question is should healers be spending 90% of the encounter doing it. I am of the mind that's it's the encounters that need to change, not their DPS rotation. And I would think that the game's healers would desire the same, given their chosen role.
    You'd have to change not only encounters, but entire kits. WHM as is may be able to get by healing 90% of the time, and even that is a stretch, but the other two healers? They'd be running on empty halfway through a 5 minute encounter. You wouldn't need to just change encounters, you'd have to change kits to allow more constant healing rather than the big burst heals we have now, you would also have to make them all unique in their own way, otherwise why have 3 healers? You're talking a complete redesign here of both the game and the classes, and that would take much more time and resources than just adding more to do in the current design of the game, especially when the assets are already there. Would I mind said rework? Not at all, anything to do would be great, though I'm not sure I'd stay healer because I fell in love with SCH in the first place because it was a DPS/healer hybrid, but I could at least accept it was better design because it's more to do.
    (8)
    Last edited by Billythepancake; 09-12-2019 at 03:07 AM. Reason: Typos hurt my soul

  3. #203
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by SerLuke View Post
    I never said that, I said abuse towards people that struggle is apart of the reason why a lot of people get anxiety towards playing roles they aren’t fully comfortable with.
    My apologizes for inferring the wrong idea of your message then. But quoting someone and then making what can be construed as an accusatory statement can imply something other than what you were conveying.

    Though I still think that by the time you finish some of the earlier content you should no longer be struggling with something so basic as following your rotation while avoiding mechanics. That action is just the very base part of the game. Something you do even outside group content. We shouldn't balance classes around one's inability to do so.
    I would certainly be more forgiving with a new player, but they've been here for nearly two years if their forum join date is anything to go by, that's quite a long time for having trouble w/ rotation, mechanics, and remember ability layout on their controller. Maybe healing just isn't for them.
    (1)

  4. #204
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SerLuke View Post
    I never said that, I said abuse towards people that struggle is apart of the reason why a lot of people get anxiety towards playing roles they aren’t fully comfortable with.
    And if all content was as easy as the Hall Of Novice I don’t think people would be, just because someone understands the Hall Of Novice doesn’t mean they can go through I dunno Mt Gulg for example and not make any mistakes, I struggle but I do learn, when I was struggling and learning as a new player in The Great Gubal library when I was a relatively new player someone told me to uninstall the game because I wasn’t any good at this one then left the dungeon. I can do that dungeon with one hand tied behind my back now and do all the mechanics, some people learn at a slower pace than others but that doesn’t justify abusive behavior.
    I share this sentiment. When I was starting to learn sch, I had someone completely destroy me in the middle of one of the 8 man Alexander fights. No one had died in the fight but bc I didn't heal a certain way he just started putting me on blast. At the time I thought I healed just fine, but I wasn't healing optimally. This guy was a hardcore raider/jackass and the stuff he said were bannable offenses and honestly made me wanna quit at the time. But I grew a thicker skin and learned to play sch properly. I had other run-ins with this guy but because I had improved he didn't aim his salt at me and regrettably, on O2S he ended up in one of our parties as my co-healer. He announced he was just there to pad his parse ie only gonna dps. We did just fine but man did I wanna call him out. It was the most awkward situation in this game.

    But jist of the story is, just because people are jerks on here and call you out doesn't mean people give up. But man did it cause me a lot of anxiety when I was starting out. There is also nothing bad about giving advice but putting someone on blast is not the way to go about it.
    (0)

  5. #205
    Player
    Kye's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Mog Kupo
    World
    Balmung
    Main Class
    Archer Lv 90
    I still think it's incredible that the devs have barely talked about healers whatsoever since the expansion dropped (and for awhile before as well). In the recent interview with Yoshi P, it was hilarious that he shot down complaints about AST's cards in a single sentence, and then immediately went into a long paragraph about all the great changes they have in store for NIN.

    My favourite job was AST, and after the changes I can barely play it properly. The heals are fine; fast and strong. But the card system is so cruddy from a usability standpoint, especially for console players. FFXIV is a game where a large portion of the population plays using a controller, and although there are varying degrees of difficulty between controller and keyboard/mouse users when playing certain jobs, every job's optimal rotation can be performed on either with the exception of AST. This is due to how FFXIV handles targeting party members.

    Using a mouse and keyboard, to target a party member the player needs only click the player in the party list using their mouse (or mouseover if preferred), and WHILE they're doing this they can Redraw and Minor Arcana their cards.

    On a controller however, the act of selecting a party member and the act of using an ability like Redraw are MUTUALLY EXCLUSIVE. You cannot Redraw and target a party member at the same time, you must choose to do one or the other, and to choose a party member you must physically press the D-Pad up or down the requisite number of times AND press confirm to hard target said player each time or the targeting will reset and cause you to need to press the D-pad multiple times again. To do all this within a GCD is just insane. Before ShB changes, in full party situations you would AOE your cards to cut down on this need to spam your D-pad... now spamming the D-pad IS the main mechanic, because the card you play doesn't matter due to how Sleeve Draw works and the pathetic %s on the cards. Mechanically and mathematically, it's all about dealing them as fast as possible.

    This is not to say that I think it is impossible to optimally play AST on a controller, but I argue that maybe only about 1% of the playerbase can, and they do so with a much higher APM than m/kb users. It is this incredible disparity in difficulty between controller users and m/kb users that leads me to believe that AST's card mechanic was rushed and not play tested, and that it is a fundamental flaw that far exceeds any concerns on any other job at the moment as it is a physical bar on players that use controllers.

    Healers are the most rushed and poorly developed jobs in the game and this is why so many have stopped playing them. Just look at WHM's level 80 ability Temperence, it's just Largesse with a dmg down buff and an animation from a Firework item. Look at SCH's Art of War, it's just the Aura Blast animation from PVP. Then look at new MCH, look at all the lovingly crafted brand new abilities and animations that span it's entire kit. Healers didn't really get anything new this expansion, they lost things, had things reskinned as their new abilities, and all play exactly the same now.

    I believe the homogenization and poor development of healers is really hurting this game. There most definitely is a shortage of healers on some datacenters, and this is likely why they're trying to find a way to break down the walls between the datacenters; so that there will be a bigger pool of healers for every server. If only they would just give healers the love and attention they deserve for once...
    (14)
    Last edited by Kye; 09-12-2019 at 05:14 AM.

  6. #206
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kye View Post
    Just look at WHM's level 80 ability Temperence, it's just Largesse with a dmg down buff and an animation from a Firework item.
    Oi, nothing against my pretty wings, mmhkay?!
    (4)

  7. #207
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Granyala View Post
    Oi, nothing against my pretty wings, mmhkay?!
    It's not wrong though. Get married in game and you get some prisms that'll give you the exact same effect, lul.
    (6)

  8. #208
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    I only skimmed through the thread and might have missed something but can I assume that OP was lying/withholding information about it most likely being an EX trial he queued for to make a point?
    (1)

  9. #209
    Player
    Zweiss's Avatar
    Join Date
    Jun 2017
    Posts
    25
    Character
    Ash Crowe
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    I will say I have been waiting in roulettes longer lately as a tank than I have as a healer. Feels odd too when you remember for all of HW and SB it was always the tank role that needed to be filled/constantly in demand. Seeing how they gutted the healers and actually made them more boring than tanks this time around though I can’t really say it’s all that surprising.
    (8)

  10. #210
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Gemina View Post
    I'd actually say that is what the meta is designed for, not the game. We already know DPS checks don't factor their DPS. This isn't a Sims or puzzle game. I'm not saying you think it is, but damage is naturally part of a PvE encounter, the question is should healers be spending 90% of the encounter doing it. I am of the mind that's it's the encounters that need to change, not their DPS rotation. And I would think that the game's healers would desire the same, given their chosen role.
    this,
    I would dev rather spend time turning boss fight or trash fight more than just DPS>DPS>DPS>DPS>drop a oGCD heal>DPS x infinity
    I rather see more buff and debuff and even more healing in relate to Healer role, but i guess not gonna happen when powerful low CD oGCD heal become a trend and they remove most of the dmg debuff (slash/pierced...etc) this expansion
    also many debuff cant be cleanse with Esuna and many healer forget this skill exist
    (3)

Page 21 of 25 FirstFirst ... 11 19 20 21 22 23 ... LastLast

Tags for this Thread