Reasons are fine and dandy but dont think that all reasons are worth considering. Someone saying they dont like healing because of specific mechanics and design choices is vastly different than someone saying they dont think the spells are pretty. Just saying.
Speaking of SCH, I disagree. No, it hasnt lost its identity. Its core was a Healer with Pet management. Thats what it was from the get go. Being able to DPS was a byproduct of that design that people latched onto. If youre complaint is buggyness of the Fairy, thats an issue to put forward for the devs because that probably isnt an intended design choice, and goes back to the point that no one is saying the classes are perfect. Tuning and tweaking is still necessary. Unless its a thing where you tell your fairy to cast two things so she stops one action to perform the other. In that case, thats you mismanaging. This would be no different than being a monk, using Anatman, and then immediately moving after the cast. Furthermore, gonna bet that fairy healing is a lot more significant than you are giving credit for. The fact it doesnt heal as much as it used to (relatively speaking) probably has more to do with the fact they dont want the fairy to be the healer and you DPS. Again, SCH is a healer with pet management. Its not a DPS with a pet that Heals.
As for Selene changes, that again came down to balance issues when the class was changed. While that may not be ideal, They did not want SCH to have a broader buff kit provided, and streamlined it to be on par with other healers. From selene, the only worthwhile skill that you lost was Fey Caress, and Fey Wind (essentially an AoE Esuna) was not something they thought necessary because most encounters currently dont have tons of Debuffs to cleanse unless you mess up. Even with that consideration, it meant replacing Esuna so itd free up an GCD in case someone did mess up. Thats something they wanted you to probably decide on - remove teh debuff or use time to heal or burn up the aetherflow to heal and run Esuna. Beyond that, what were you wanting out of Selene?
As for the Argument that it comes from ARC, so therefore DPS is part of its design, again no, not really. ARC was a thing when they were trying out the idea of splitting two jobs from one single class. Think of it akin to Specs from WoW, or job roles from things like RO. Its the same idea conceptually. Thematically, it borrows some aspects from from Arc but specializes in a particular role for combat - in this case SCH is a healer, SMN is a DD. If you want to use the concept of ARC was a damage dealer, why did it have a tank pet? And mind you, in some early iterations, that tank wasnt a joke. It had functionality. If it was all about that sweet damage, there wouldnt be a tank pet. The issue with this idea of it was always a damage dealer as part of its identity is a contrivance people came up with when they had a byproduct of the class design. The problem, as a point, is that SCH could do good DPS AND good healing at the same time due to the fairy. From a purely balance perspective among healers, this isnt ideal. In content that is driven by DPS checks, this makes SCH much more optimal.
If you want to pull that "Lore" point, if your job is to be a medic, youre not going to be learning how to operate a tank, even if its something you mightve done in the past. You have a job, thats it. From a more pragmatic game design point, you want to keep those skills but have SE just nerf the damage so you are forced to consider if you even want to spend a GCD on them? Because the issue is SCH is a healing role, not a DPS, and that means trimming if they want it to be more inline with that and other healers. But this again points to the fact that the biggest complaint is having its dps trimmed, not that it can heal.
And thats the crux of the problem. You think it feels hollow because you are used to it being a damage dealer with a side of healing. Thats how many SCH approached the job - a damage dealer that has heals too. Its 'hollow' cause you dont deal damage like you used to. That to me is you preferring the big DEEPS with a side of healing, then you did healing with a side of deeps. Because if were gonna talk about it being an issue, most SCH wouldnt have quit healing; they wouldve migrated to WHM. Instead, the consensus is "I hate SCH now cause it sucks healing, so Imma go be a dps or tank. Healing is dead."
That point is misleading, because its saying that the issue with SCH is healing (which it isnt), and that they want to heal, but are instead going to go do a DPS class or Tank instead of rotating to a supposedly more powerful healer (WHM.) Beyond all this, its purely speculation. You hate the devs direction in design and call it laziness, when theyve been trying for 2 xpacs now to balance the healers and have pretty much failed - WHM getting the brunt of it mostly IMO. Its also why we didnt get another healer. Imagine balancing a 4th healer when the other 3 are so far out of balance. Now that the healers are a lot more balanced (with some caveat to AST, tweaking and tuning is still needed IMO), people are calling the devs lazy and terrible. Im sure if people are great at game design here, they wouldve offered ideas and been real about things, which wouldve actually acknowledged that nerfing some damage aspect of SCH was probably necessary. But from what I remember, it was dont touch anything in SCH or AST, and just throw a few dps skills or utility at WHM and all will be cool, with very little of those giving serious consideration to balance or power creep. But thats my assessment, and Im not silly enough to not know its not a popular opinion. Its ok in the end. If people hate SCH, they can play WHM for healing, or swap to a DPS. I highly doubt theyre gonna revert SCH or AST. Theyll tweak or buff them, but as it stands, the stats tend to point in the direction that healing and damage wise, the 3 healers are a lot closer to parity than they have been before. So changing them back probably wont be happening.



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