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  1. #31
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Coglin View Post
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    Did you not get the point that they are redesigning all the maps? You can't be that thick can you?

    Don't say something that you have no idea, you don't know me ^.^
    -A higher spot? Now we are going to get 50feet jumps? If its just a few feet above you, you should have to walk up it.
    - MMOs I feel, should be a simulator, not maple story. Just play that if you want platforming you get TONS of it.
    - You will still be tank and spank no matter what..........
    -No, no you can't, not in an "turn" base mmo, in an action mmo, yes maybe, but this is not an action mmo.

    Only way I will support jump, if its "Press x" when you get to a stupid ledge.
    Just crying to me is all I see.. jump is already being added, so you might as well start accepting it now.
    (5)
    Last edited by DeadRiser; 01-14-2012 at 05:57 PM.

  2. #32
    Player
    Razor's Avatar
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    Jul 2011
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    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Coglin View Post
    Because the entire in game worlds collusion detection was based on an inability to jump. Thus to impliment it, they will have to spent a ton of man hours readjusting the world to remove all avaliable exploits players can use with jump. I prefere they use that time for real content, more classes, more jobs, and more anything but that in general.
    It actually wouldn't as be horrific as one could imagine. Unlike some companies, *cough*Activision*cough*, Square Enix already has a very sophisticated collision detection system implemented in the world. Manually adding invisible walls to the world would have been outrageously time consuming on such a large game like XIV, and from what I've been able to experience during lag-outs where I fall through the ground and can kinda just lol around, the collision detection is automatically generated either pre-processed or during render.

    Simply put, even areas of the world outside playable limits have detection boundaries. Rocks, walls, cracks, houses, etc all the way up to the top of cliffs we shouldnt be able to reach and all the way down to the ocean embankments have collision detection already applied and work flawlessly if you manage to reach those locations. And when you run off those knee-high walls you "fall" and don't clip through the ground so a little engineering and it should work great.

    I'm sure there would be minor touch up issues, but none could be bigger than the current (unless ninja patched) issue where you can fight and kill monsters from underground without getting hit. Compared to that, well, being able to clip through a rock isn't going to be game breaking lol
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  3. #33
    Player
    Venat's Avatar
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    Mar 2011
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    Uld'ah
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    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    If there adding players option to jump they must add it for mounts. It really depends on how they shape the land. Players will just dismount.. jump.. mount reguardless if they need to do shortcuts threw the landscape.
    (1)

  4. #34
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Alhanelem View Post
    to be able to move in the third dimension?

    What's the point in walking forwards and backwards?

    What's the point in swinging a weapon?
    WTF am I reading
    Those are the basics of an RPG, thanks, but have you ever seen a special role playing in Jumping until now on a turn-based/real-time RPG like the Final Fantasy series? (WoW, Aion, Rift and sh*t too)

    It all depends on how they want to implement it at the end. If there's a point on jumping on a mount (even if seeing Goobbues jumping could be a lil' disturbing) then it might be implemented. If that's just for fun I think it's just waste of time since Jumping is not required for an RPG to have an important role.
    But hey, I can be impressed if they actually give a good role into jumping =)
    (1)

  5. #35
    Player
    Albela_Killingifritcom's Avatar
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    Jul 2011
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    San d'Oria
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    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    Quote Originally Posted by Renshi View Post
    WTF am I reading
    Those are the basics of an RPG, thanks, but have you ever seen a special role playing in Jumping until now on a turn-based/real-time RPG like the Final Fantasy series? (WoW, Aion, Rift and sh*t too)

    It all depends on how they want to implement it at the end. If there's a point on jumping on a mount (even if seeing Goobbues jumping could be a lil' disturbing) then it might be implemented. If that's just for fun I think it's just waste of time since Jumping is not required for an RPG to have an important role.
    But hey, I can be impressed if they actually give a good role into jumping =)
    in wow you must sometimes jump to move forward in dungeon or raid, also some hurtful abilities can be dodged by jumping. jumping s important and can add dept to combat. embrace it or go back to bed.
    (1)

  6. #36
    Player
    UmJammerSully's Avatar
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    May 2011
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    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Renshi View Post
    WTF am I reading
    Those are the basics of an RPG, thanks, but have you ever seen a special role playing in Jumping until now on a turn-based/real-time RPG like the Final Fantasy series? (WoW, Aion, Rift and sh*t too)
    Yes. Xenoblade Chronicles. The battle system is even very similar to FFXIV in a lot of ways and the landscape feels like it belongs in an MMO. You can jump over gaps and such but you cannot jump when engaged in battle which is exactly how it could work in FFXIV.
    (1)

  7. #37
    Player
    Robbie's Avatar
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    Jul 2011
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    Thunderbird 5
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    Character
    Rhaegar Targaryen
    World
    Balmung
    Main Class
    Warrior Lv 65
    Quote Originally Posted by Albela_Killingifritcom View Post
    also some hurtful abilities can be dodged by jumping.
    I am no game designer but would this work in a turn based mmo?
    (1)

  8. #38
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Albela_Killingifritcom View Post
    in wow you must sometimes jump to move forward in dungeon or raid, also some hurtful abilities can be dodged by jumping. jumping s important and can add dept to combat. embrace it or go back to bed.
    Ugh... I'm really sorry, I've started the post so bad, I didn't want to make it like that, guess I was pretty tired when I wrote that =)
    Anyway! It basically depends on the RPG we're playing. In some, jump is needed and in some not. I just can't see now a good use of the Jump thing other than screwing around with it, that's all. Still though, we'll see when they're gonna revamp the maps, maybe jumping will be helpful. We'll see =)

    p.s. again, sorry for that, was very childish.
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Albela_Killingifritcom View Post
    jumping s important and can add dept to combat. embrace it or go back to bed.
    Yeah let's just shit on half the playerbase with bad connections and continue to add positional and reaction based content that kills them all the time.

    Hell nobody at all can rely on "Timing" as it stands and it will probably continue to be a issue of some sort even in 2.0
    (1)

  10. #40
    Player
    Albela_Killingifritcom's Avatar
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    Jul 2011
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    San d'Oria
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    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    Quote Originally Posted by Jynx View Post
    Yeah let's just shit on half the playerbase with bad connections and continue to add positional and reaction based content that kills them all the time.

    Hell nobody at all can rely on "Timing" as it stands and it will probably continue to be a issue of some sort even in 2.0
    oh please it is 2012 now. everyone have access to at least 24mbit connection now. supposedly lag issues are gong be fixed in 2.0 with new servers and al dat, and if not(witch i believe), then it is Enixsquare's quest to solve it. and if they cant, this game will flop.
    (2)

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