Most of your argument is countering yourself, or agreeing with others you said you disagreed with.
(Outside of agreeing SE seems to fail at handling stuff for tanks/healers, and barely succeeds with DPS)
LD is an example where its not balanced eHP.
Its an example of "Good enough" when a fight requires it. But has no benefit being used outside of that.
Hallowed ground can be used like a normal CD.
So not only does PLD and DRK share the same 30% CD, but PLD also has another on top of that.
And as has been said, if the fights dont actually require the invulnerability moves, then DRK is at a disadvantage.
AND when they do require them, they need fights that show the pros and cons of each tanks invulns. Such as the longer duration and shorter CD of LD, vs the straight up invincible, with only a timer downside, styled PLD invuln. (While still offering the "work around" when you lack the best tank for that mechanic. An example is PLD could solo all the tethers in titania, or they can have an extra person take an extra tether for what they dont want to deal with.
This lets the group work around each tanks ability to invuln stuff.
A11S had a mechanic near the end, that would push the tank off the edge, and running away from it wasn't very good for the group.
Each tank has a way to deal with it, but it was best to tank swap, so WAR or PLD can prevent the pushback.
If you had DRK MT, the PLD could cover the DRK and prevent the pushback. (But PLD+DRK combos werent really that good, despite being the physical/magical combo)
In O5S when the ghost showed up to push people off the course, you could just stand at the side of the "box ghost" to prevent push back, so giving all the tanks methods to deal with push back wasnt needed.
Problem here, is that PLD and WAR let u cheese mechanics, and they gave nothing to DRK to cheese mechanics.
Its only a problem when u dont give a tool to someone, but give unique tools to everyone else.
They wouldnt come off as being that unique, if everyone had something unique. (Heck, even what we're suggesting is still sometimes considered homogenization to some, since they think the only way to have non homogenization is to have "best/worst" rather than pros/cons. The whole "If everyone's unique, then no ones unique" view, but twisted.)
SE is probably never going to stop putting all focus on the DPS, but we're still going to wish otherwise.
You could compare this to current day politics, with 1 group saying "I wish it were this way" and the other group saying "But its never gonna happen, so lets do this other thing".
I still feel its plenty "within reason", but of course it depends solely on SE to actually do it.


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