Quote Originally Posted by PyurBlue View Post
Not at all. Having a chance to mitigate brings issues for TB's, but not for multiple hits. Bulwark was better than Rampart for Autos or mobs. It also built up Oath for more Sheltrons. This doesn't really matter though as the skill could have been changed to anything. I even suggested a fix for the TB issue by having Bulwark build up a shield.


Homogenization isn't a scary word, it's descriptive term. I don't see a sacrifice to be made and that's where we seem to disagree. We don't have to have copied skills to achieve balance. It certainly makes things easier for the devs but it's not required.
I specifically said, unless Bulwark was guaranteed damage reduction, and then proceeded to point out the glaring flaw if it was via blocking. And actually no Rampart was better, as you get two uses of Rampart in the same time it takes for Bulwark to come off cooldown and it last an extra 5 seconds longer in duration. Bulwark which it's effectiveness was heavily dependant on how far into an expansion we were, as blocking does scale, in both rate and strength. Then it comes down to when we're comparing both skills.

To be honest I rather have homogenisation when it comes down to defensive skills, (tank invulns and short recast cooldowns are whatever they are their own thing which gives enough unique defensive flavour to the jobs), like I have said, last time the 30% were unique, they were so imbalanced it was awful, if homogensation of the 30% remedies that, then I'm happy to have some homogenisation.