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  1. #1
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    let me understand how the hell Pld is boring now?! Two type of rotation built into his kit. Fast decision making to substitute Clemency with Holy spirit during requescat buff for safety sacrificing dps. Let's not even talk about aoe... Pld gets even two type of aoe rotation....How that's boring?
    (0)

  2. #2
    Player
    Kali-ka's Avatar
    Join Date
    Jul 2015
    Posts
    24
    Character
    Kali Ara'rashi
    World
    Gilgamesh
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by aqskerorokero View Post
    let me understand how the hell Pld is boring now?! Two type of rotation built into his kit. Fast decision making to substitute Clemency with Holy spirit during requescat buff for safety sacrificing dps. Let's not even talk about aoe... Pld gets even two type of aoe rotation....How that's boring?
    Calm down there buddy, it's personal opinion like I said. Even with 2 combo enders, 2 spam windows (although technically 3 if you count holy circle, spirit, and atonement) its still spamming 1 button in those windows, as is it's "additional" aoe rotation is still 1 button ending with another (confiteor). The PLD rotation to me feels way too samey.

    Now, by comparison, I'm not saying that the other 3 tanks are that much more exciting, I just enjoy playing them more than PLD. And this is coming from someone who raided on PLD back in the orignal run of coil when it was actually 123, but you only had 1 other option. DRK is arguably more boring but I like the opener much more (probably my favorite opener of the 4 tanks) and even though it has only 1 real single target rotation, the OGCDs make it feel a tad bit better. WAR always felt good to me, despite needing some improvements here and there, I raided on WAR from 3.0 through 4.0 and it doesn't feel much less fun than it did back then. And GNB being my tank of choice now because even though it only has 2 single target rotations, they feel good to do and it flows better than PLD.
    (2)

  3. #3
    Player
    Refrain695's Avatar
    Join Date
    Jun 2017
    Posts
    16
    Character
    Chop Block
    World
    Jenova
    Main Class
    Warrior Lv 70
    Small suggestion as I don't have too much time to post more thoughts, but the more that I play DRK (progging through Savage atm) the more that I recognise that the blood gauge doesn't really fit it's overall design very well. This could possibly be that it doesn't fit what I think DRK's design should be, but it still seems almost...tacked on? One idea I had was to allow EoS and FoS to generate a stack of a new resource similar to how cartridges work for GNB, and allow that resource to be used for bloodspillers etc. This would seperate WAR and DRK a bit more. (Assuming we would get rid of Delirium in the process)
    (0)