Quote Originally Posted by Kabooa View Post
More mistakes than who?
The same group but with you as RDM.

If we had a different party comp, would we have made those mistakes?
Nope. You being RDM would have made the healers keep the DRG alive through Force > Geo > Voice. It would have made the healer not get oneshotted by Earthen Fury, and it would have saved the tank from getting oneshotted by Force of the Land. You're so right.

Does gear not also cover mistakes?
Yes, but I don't have to re-learn an entirely new rotation (to the degree of learning an entirely new job) just because I geared up.

What's the arbitrary amount of mistakes a party should be allowed to recover from, regardless of composition or performance?
3.141592653589793238462643383279502884197169399375105820974944592307816406286208998

Are certain jobs more prone to mistakes than others?
Yes.

Are we to balance jobs around how many mistakes they should be able to make?
No, but the threshold between "death" and "wipe" diminishes the weaker a job is.

Is a mistake only death?
No.

How much should each job be able to contribute in recovering from the mistake?
Enough so that being a member of the big five or not doesn't make or break an enrage pull.