Quote Originally Posted by Kabooa View Post
More mistakes than who?

If we had a different party comp, would we have made those mistakes?

Does gear not also cover mistakes?

What's the arbitrary amount of mistakes a party should be allowed to recover from, regardless of composition or performance?

Are certain jobs more prone to mistakes than others?

Are we to balance jobs around how many mistakes they should be able to make?

Is a mistake only death?

How much should each job be able to contribute in recovering from the mistake?
None of these questions are relevant to the point Saito brought up. But I’m sure you know that.

If you had been on RDM over BLM, and if your team had performed exactly as they had in your clear (performing with the same mistakes: deaths, damage downs, rotational errors), you would not have cleared. If you had been a 55th percentile RDM, you would not have cleared. Currently, a 50th percentile BLM sits at 13,175 rDPS for E4S. A 50th percentile RDM sits over 1,000 rDPS below that at 12,073. Up that just a teeny bit for a 55th percentile.

The entire point of bringing this up is that some jobs and some compositions allow for things like multiple deaths, damage downs, and rotational errors; and others simply do not. Sure, better gear can also mitigate and provide wiggle room, but not as much as the job disparity we currently have can.