Quote Originally Posted by Mahrze View Post
As much as I agree with and I don't think there really should be a priority list on "what actually needs fixing". It's sad that we've reminded them since early SB that whatever they give MNK doesn't work and they just keep themselves to the Greased Lightning Crutch/Tax.


A lot of these "buffs" were mostly QoL changes that reflect how strong MNK is in terms of what it has, but that isn't necessarily what the issue of MNK is or ever was. MNKs issue is that it gets abilities every expansion and at best, 1 out of 5 on every expansion is an actual "addition".
I appreciate the ACTUAL insightful response. My main goal is to get my idea out in the open.

Completly ignoring the obviousness that the changes will push monk further over the top before balancing it out. What is your opinion on what i discribe?

Mainly using the idea that my proposal is to extend the monks rotation, picking up on some lost skills in different ways, and displaying the pc's lore based mastery over the class of monk.