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Thread: Monk Changes

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  1. #1
    Player
    Xelphus's Avatar
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    Mar 2014
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    Character
    Touko Aozaki
    World
    Malboro
    Main Class
    Arcanist Lv 80
    Monk is one of the top damage dealers at the moment, and as has been said in this very thread, is currently seeing a LOT of play right now. It may not be perfect, but it's pretty damn good at the moment.

    When I think of jobs that need some TLC, Monk doesn't even crack the top 3. Ninja and Summoner both need rework, and the complexity of the jobs do not match the damage output. The entire role of physical ranged dps is in major trouble right now as many people are looking for reasons to even bring them into high end content (similar to where casters were at the end of heavensward and stormblood). RDM doesn't feel as rewarding as it used to, got two skills that are entirely circumstantial, AND is the 2nd from the bottom DPS. SAM needs some potency buffs and is getting it's shoha reworked (which it needed).

    This is before we address the current complaints for Tanks and Healers (which are admittedly both in a decent spot atm).

    Doing heavy rework on monk would take away from the resources needed to adjust other jobs that need a LOT more work than Monk currently does.
    (1)

  2. #2
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
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    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Xelphus View Post
    Doing heavy rework on monk would take away from the resources needed to adjust other jobs that need a LOT more work than Monk currently does.
    Not to disqualify your previous points but when you go back to this. Its obvious that the devs need more staff and we can go down that rabbit hole, but lets face it: Most jobs don't want to be HW's PLD or SB's MCH. And this is not what MNK players are discussing now, nor have discussed before. This all has a past.

    MNK players have not been asking for "OP buffs" (sans the random person who screams for them but I digress) MNKs keep asking for a kit that has better consistency and not feel like a poorly layered cake of exotic flavors. MNK works, and works better than the rest of the jobs, no denying it there. But its a job that gets 1/5 useful skills every expansion for the last 3 and has lost more than it has gained.

    And it "feels" worse for most MNKs who've played the job for a while. And with how predictable SE is. I already expect 6.0 to be another expansion where MNK gets 1 useful skill out of 5, and the other 4 being so situational or repeats of what it already has that it'll just be "the usual."
    (3)
    If you say so.

  3. #3
    Player
    SpeckledBurd's Avatar
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    Oct 2016
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    Ul'dah
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    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mahrze View Post
    Not to disqualify your previous points but when you go back to this. Its obvious that the devs need more staff and we can go down that rabbit hole, but lets face it: Most jobs don't want to be HW's PLD or SB's MCH. And this is not what MNK players are discussing now, nor have discussed before. This all has a past.

    MNK players have not been asking for "OP buffs" (sans the random person who screams for them but I digress) MNKs keep asking for a kit that has better consistency and not feel like a poorly layered cake of exotic flavors. MNK works, and works better than the rest of the jobs, no denying it there. But its a job that gets 1/5 useful skills every expansion for the last 3 and has lost more than it has gained.

    And it "feels" worse for most MNKs who've played the job for a while. And with how predictable SE is. I already expect 6.0 to be another expansion where MNK gets 1 useful skill out of 5, and the other 4 being so situational or repeats of what it already has that it'll just be "the usual."
    Yep.

    If you want to know why Monk players still are complaining (And indeed, still have plenty of reason to complain) then you just need to look at basically every thread about Monk that was made between May and 5.05 (and in a lot of cases the beginning of Stormblood and beyond). You can even look at the comments from around 5.05, most of which were along the lines of “well it’s a start but there’s still a ton of problems”. Most of those complaints are still valid complaints about the job and have gone unaddressed for a considerable length of time.

    Monk's OP, well great but that doesn't do anything about the problems the job has had on a design level since like A Realm Reborn that have gone unfixed for years.
    Quote Originally Posted by Sora_Oathkeeper View Post
    This bit stood out for me, due to the fact that Dragoon kept Dragonfire Dive AND gained Stardiver, exactly the same AoE except higher potency. Stardiver can only be used under its resource (LoTD), same as Enlightenment. So, why was Howling Fist removed? Because we got Elixir Field? By that logic Stardiver should have replaced DFD if they were trying to streamline jobs equally. Just seems like they wanted to cuck monk some more.
    My guess is it's because of their stated fear that Monk would be too hard to play with GL4 (which it isn't) led them to trim it out along with everything else they took. That's probably true of everything they removed barring One-Ilm Punch.
    (0)
    Last edited by SpeckledBurd; 09-11-2019 at 04:38 AM.

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    My guess is it's because of their stated fear that Monk would be too hard to play with GL4 (which it isn't) led them to trim it out along with everything else they took. That's probably true of everything they removed barring One-Ilm Punch.
    While it's not really used in such a manner, Dragonfire Dive is still an engagement tool. In other words it can serve a purpose outside dealing damage.

    Howling fist doesn't.

    That said, Howling Fist is a clear example of a skill that should have upgraded instead of being removed - Where Howling Fist with 5 chakra morphs into Enlightenment, and then Enlightenment's potency could have been significantly higher to add in some measure of constraint with Chakra instead of "Forbidden the moment you're full"
    (0)

  5. #5
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
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    Ul'dah
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    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    While it's not really used in such a manner, Dragonfire Dive is still an engagement tool. In other words it can serve a purpose outside dealing damage.

    Howling fist doesn't.

    That said, Howling Fist is a clear example of a skill that should have upgraded instead of being removed - Where Howling Fist with 5 chakra morphs into Enlightenment, and then Enlightenment's potency could have been significantly higher to add in some measure of constraint with Chakra instead of "Forbidden the moment you're full"
    Technically Howling fist was our only low level skill that could hit a mob outside of Melee range.

    While that works for Samurai's Hissatsu:Senei/Guren, it wouldn't work on Monk. A Samurai knows how much Kenki they'll need when Hissatsu:Senei/Guren is coming up and they build Kenki consistently with every GCD, so they can pause in their Shinten use and just build gauge, and if they're slightly off they won't overflow because there's overhead built into the gauge. Monk's flow of Chakra can do neither of those things. Its inconsistent being behind two layers of RNG and you either have 5 Chakra or you don't when it comes to using a skill. So when approaching the Enlightenment/Howling Fist cooldown a Monk could just be unable to use it because of RNG deciding it doesn't want to cooperate, or they would have to sit on 5 Chakra and miss out on Chakras proccing and miss out on damage.

    In theory they could mitigate it by making Enlightenment/Howling Fist always align with Brotherhood, but Brotherhood is party comp dependent (and also RNG) so if it's a Monk and 3 Casters, you may not see the 5 Chakras you need. You could also just get insanely unlucky and not get the Chakras in a physical composition either.
    (0)

  6. #6
    Player
    Ramura_Sono's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Xelphus View Post
    Monk is one of the top damage dealers at the moment, and as has been said in this very thread, is currently seeing a LOT of play right now. It may not be perfect, but it's pretty damn good at the moment.

    When I think of jobs that need some TLC, Monk doesn't even crack the top 3. Ninja and Summoner both need rework, and the complexity of the jobs do not match the damage output. The entire role of physical ranged dps is in major trouble right now as many people are looking for reasons to even bring them into high end content (similar to where casters were at the end of heavensward and stormblood). RDM doesn't feel as rewarding as it used to, got two skills that are entirely circumstantial, AND is the 2nd from the bottom DPS. SAM needs some potency buffs and is getting it's shoha reworked (which it needed).

    This is before we address the current complaints for Tanks and Healers (which are admittedly both in a decent spot atm).

    Doing heavy rework on monk would take away from the resources needed to adjust other jobs that need a LOT more work than Monk currently does.
    Except they don't? Everything you listed has a cohesive kit and other than ninja and maaaaaybe summoner need nothing but potency buffs.

    Ninja got potency buffs recently, but still needs a rework. The buffs are seen as nothing but a bandaid. Are we deciding that since Monk started with bandaids it's no longer in need of a rework?

    Also bringing up circumstancial skills other classes have...Have you not seen the skills monks have?

    Monk is also the only job that has historically lost skills that were actually used rotationally with nothing to replace them, except the same skill of a different flavor.

    Once Monk gets brought back in line it's play numbers will plummet because despite 3 expansions it has never seen any sort of evolution and is still the exact same job it was in ARR.

    Monk has never gotten the attention it's needed when it's needed it.
    (2)

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