Well, I believe easy crafting should stay. I just want easy crafting to be mixed in with hard crafting, just not on the same level /standards. For example, for any recipe (including glam) that is UNDER level 80, the rotations should be easier, it’ll help players who are leveling crafters and trying to get exp. It’ll even help people selling glam prisms and other items.
As for level 80 end game recipes? Absolutely not. That should be difficult. Why? Because as the name implies, “end game”, usually means that you have reached end game content, which, is supposed to be hard or prove to be some sort of challenge to players who made it all the way to lvl80. Most online games I’ve came across, use the term “end game” as a way to prove what you know and put your skills to the test. However, in FFXIV, they seem to have that backwards.
Not only that, but every patch ever since 4.0, they seem to add more easy mechanics that make crafting even more of a children’s mini game rather than an intellectual thing. (Yes I know, 2.x and 3.x’s rng was not that intellectual, but using tricks of the trade to better your chances during a craft sounds intellectual to me, rather than spamming Delicate synthesis and Prudent Touch.)
Reward players who are taking the time to level from 1 - 79 on every crafter with easy recipes.
Reward players who have spent the gil, time, and hours to meld and obtain everything including books at lvl 80 .... challenges.