
Originally Posted by
Hatstand
You do realise that healers are there to have fun (just like everyone else), not to serve you, right? That doesn’t mean they should be able to slack on their job any more than anyone else, and a healer who is repeatedly letting the tank die while tunnel vision-ing dps is as bad as a BLM who keeps standing in mechanics so they can keep spamming damage, or a tank who doesn’t use their cooldowns. That doesn’t mean that tanks options should be reduced to gaining aggro and mitigating damage (which would make healing them easier, since they wouldn’t be tunnel visioning on dps and would be more likely to use their cooldowns) or that dps should become unable to cast when they’re standing in a telegraph (which would encourage them to run out of it), or that healers should have their dps options removed (forcing them to overheal like hell or stand around sitting on their thumbs).
Everyone deserves to have decisions to make, and things to improve at (striving to improve is fun). That means everyone deserves the room to make mistakes and to not be that good.
Some of us like to contribute as much as possible. And that means that any gcd spent on healing that isn’t the difference between life and death is one that could have been better spent on dps (that doesn’t mean only heal when people are close to death). It’s a delicate balance, and erring on the side of healing too much is better than erring on the side of healing too little, but finding that balance is one of the most rewarding things about healing.
Even if you’re being safe, there will be times when there is no healing required, and you have a choice between dpsing or doing nothing. I’ve done a level 50 dungeon (synced) on a SCH before where my fairy heals alone were enough to keep the party alive. If I didn’t have Art of War to spam I would have contributed literally nothing except standing there and letting my fairy do the healing. Don’t ask your healer to overheal and don’t ask them to sit on their thumbs. Both are wasteful and un-fun.
As for clemency, that’s a big heal. It shouldn’t take priority over a healer’s big heals, but if the healer has already used their big heals and is being forced to gcd heal, using clemency is a dps gain for the party, especially if your healer isn’t a WHM (they have bigger gcd heals). Maybe even sooner than that, given healing is weaker this expansion, and tank health is huge, so 50% is a big heal. One of your gcds used for healing would save 2 of your healer’s, at least, and two healer nukes are more dps than a single standard tank move in your basic rotation. Using it isn’t a sign that your healer is failing. Used well, it’s a sign of consideration for your party.
If you want a heal-bot, Alphinaud and Urangier are available (although if you watch them, they dps too, so I guess you won’t find one even there).