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  1. #121
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Savage/ultimate is an entirely different kind of beast compared to other content to be very fair. What I feel like Yoshi-P and the team is implying with the way they word things and design content is that you should NOT shame a healer in dungeons/low tier content for not doing DPS, neither should a healer have to design their build with DPS in mind or become so narrow sighted at DPS that the healing is suffering. However, if a healer can, they should throw in some DPS, especially at high end content.

    So in other words, be a reasonable person.
    (7)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  2. #122
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lunavi View Post
    Savage/ultimate is an entirely different kind of beast compared to other content to be very fair. What I feel like Yoshi-P and the team is implying with the way they word things and design content is that you should NOT shame a healer in dungeons/low tier content for not doing DPS, neither should a healer have to design their build with DPS in mind or become so narrow sighted at DPS that the healing is suffering. However, if a healer can, they should throw in some DPS, especially at high end content.
    Indeed. No amount of shaming or kicks is going to have me meld Direct Hit on my healers.
    (3)

  3. #123
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Well yeah, i am most definitely not going to shame a healer for not dpsing in lower end content. I likely am not playing even close to optimally there myself, I won't demand others to if I'm not.

    I just wish they'd design more types of encounters than predictable bursty damage with strict dps checks
    (4)

  4. #124
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Like any other job, a healer should contribute whatever they can toward the success of an instance. If an instance has moments where no healing is required, and there's something besides healing that the healer can contribute, then they should do that. If an instance requires non-stop healing, then only healing should be expected - but, to my knowledge, no such instance currently exists.

    I mean, this isn't rocket science. If you're sitting on your thumbs doing nothing, when you COULD be doing something, then you are willingly doing less than you could. If you are okay with this, and your companions are okay with this, then there's nothing to worry about. If your companions are NOT okay with this, however, don't be surprised if they look for someone else willing to live up to the full potential of the job, and leave you behind.

    I do agree that folks that make a fuss over this kind of thing in dungeons and other casual content are being silly. At worst, a "heals only" healer will tack another minute or two onto the run, and will have NO impact on the success or failure of the run. But Savage and Extreme content often features DPS checks tight enough that a healer that goes above and beyond COULD turn the tide, where one who heals only would not.
    (6)

  5. #125
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Nedkel View Post
    Sure if you are talking about trails or raids its easy cake for most part as a tank, but not in other duties. DPS stressful, in savage raid maybe, but not in other content, your death does not wipe the party, you are not being pressured if you do a mistake, and "rotation difficulty" is just a job aspect that everybody could get used to when play long enough and train muscle memory. If you do something wrong as a tank then everybody pays for it.
    You could literally wipe entire alliance raid if you position the big boss in the wrong spot, and you could easily die when pulling big, have to adjust and rotate your CDs so you are always having some form of mitigation in order to let you survive otherwise healers wont be able to heal you from it.
    - In dungeon: if the DPS don't do enough damage to finish the pull before tank/healer run out of CDs, it's as good as a wipe.
    - In 24men content: the DPS not being at the right position, the DPS not killings the adds, the DPS not doing the mid-fight enrage fast enough(which is a 24men stable) ...etc... gonna wipe the party. In fact, if you do 24men enough you would know wipes caused by DPS not doing the mechanic happens far more often than something like a tank's cleave.

    What are you focusing is a "hard" wipe caused by the tanks, but other roles are still in charged of making sure the soft-wipes don't happen, because a wipe is still a wipe. It's the lack of awareness regarding this fact that people (especially tanks themselves) think they're the most important. In short, the whole "I'm stressed because I feel I have the most responsibility in the group" is a self-invented problem born from ego. Everyone have a role to play to see the party through, plain and simple.

    A similar example of this awareness is the current E2S. Last week I have seen groups hitting enrage removing people, and the person in question usually say "why, I didn't even die once?!?". It's because they thing only "death" should count as "failing". But there is a current saying in E2S: you got hit by an add you're as good as death. An add doesn't kill you, do little to no damage, but it gives you a 25% damage down. Your body doesn't have to be on the floor, get hit by 2-3 adds and the only difference is it doesn't take MP to raise you up.
    (4)

  6. #126
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    People misconstrued what was originally said.

    When he said they wanted "pure healing", they were talking about direct "Cast this, recover that much HP" rather than Heal-Over-Time and Shields.

    They wanted to shift away from the ridiculous Regens and Bubbles that we had in Stormblood, they wanted more healing to come from direct HP Recovery, so that you didn't have a SCH throwing huge shields on the whole group and then never needing to cast a single Physick the whole dungeon or somecrap.

    Heck, I remember the last few Stormblood dungeons I did as WHM, Benison+Regen with a good PLD meant that the only direct healing I ever needed was Assize and very rarely a Tetra, not counting boss fights.

    Though, of course, this obviously doesn't apply to Alphinaud, Mr. "I'm going to give you a bubble that rivals your max health", but eh. That's just a trust NPC.
    (3)

  7. #127
    Player
    NintendoAnimeFan's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    74
    Character
    Ataru Moroboshi
    World
    Zalera
    Main Class
    White Mage Lv 80
    The Japanese player base has said that they're tired of healers dpsing though.
    (2)

  8. #128
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I love to dps as a healer when i can. It's hard at times when tanks pull wall to wall but I will get my hits in as I can.
    (1)

  9. #129
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,476
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NintendoAnimeFan View Post
    The Japanese player base has said that they're tired of healers dpsing though.
    I’m tired of healer DPS, there tired of healer DPS, but until things are changed at a mechanics level, they won’t change. I’ve hit the floor so many times as a tank when I pull a dungeon it makes me very sad. After I die, I see a healer with a nearly full mana bar and there still casting DPS spells...

    If I could have it my way, I’d lockout healer DPS in a group of 4 or larger. Then give them more spells that focus on boosting others survivability and their DPS. If your not healing, then your doing utility. But I’d also link their utility potency to the health of the group. You can give everybody a big DPS boost but only if there above 80%.

    Until that day, I guess I’ll have to keep myself alive using Clemency when I get stuck with a green DPS.
    (3)

  10. #130
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Hyperia View Post
    I’m tired of healer DPS, there tired of healer DPS, but until things are changed at a mechanics level, they won’t change. I’ve hit the floor so many times as a tank when I pull a dungeon it makes me very sad. After I die, I see a healer with a nearly full mana bar and there still casting DPS spells...

    If I could have it my way, I’d lockout healer DPS in a group of 4 or larger. Then give them more spells that focus on boosting others survivability and their DPS. If your not healing, then your doing utility. But I’d also link their utility potency to the health of the group. You can give everybody a big DPS boost but only if there above 80%.

    Until that day, I guess I’ll have to keep myself alive using Clemency when I get stuck with a green DPS.
    Ew. Do you know how many healer spells restore far more than 20% of a tank's max HP? Pretty much all of them except Cure 1/Physick/Benefic 1. This is asking to force people to overheal if they want to keep that DPS bonus up.

    I'm all up for high upkeep support utility, but I want it to come in addition to DPS spam filler. Something to reward good play in juggling healing, buffing, the DoT, and sneaking in Glares when able. The only thing that will actually make healers heal more is content that demands it, not artificially locking healers out of toolkit pieces. Getting to a point where healers are judged on their HPS like other MMO's would require a sea-change in game design which FF14 frankly cannot see without huge negative knock-on effects at this point.

    I'll do the Manderville in combat before I spam needless cures into a tank; idling in combat to restore MP is what FF11 healers did when they had nothing to buff and couldn't DPS (which, frankly, was a rare occurrence past low level) or just needed the mana that badly (whereas this DOES still happen, to the point people build idling gearsets).
    (5)

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