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  1. #11
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by MomomiMomi View Post
    Trusts are definitely better designed. They actually put effort into them. Meanwhile, squadrons were made OP simply so that they wouldn't have to put a ton of effort into designing them. I just wish trusts were better designed and just as good as the squadrons. Either increase their damage, make them AoE, or both.
    I agree with you. Maybe as a bonus for leveling them up to 80 you unlock further abilities with them. This way we would have more to it other than getting their old outfits back. (I just imagine the WoL sitting them down and trying to explain what they are doing wrong which would then include at least one: you dont pay my sub- option.)

    Quote Originally Posted by Nixxe View Post
    Because this is an MMORPG and the game should be designed to encourage group play and socialization with solo options being clearly inferior alternatives for those who are determined not to group for whatever reason. If people want an optimized single-player experience, they should go play a single-player game.
    Then why is it possible to solo PotD/HoH and get exp for it? Why is it possible to level up all jobs with only squadrons who are at least as fast if not faster than normal groups and who have no downsides to the loot too? (And give poetics at lvl 60). Why should the trusts be the one not allowed to do what is already done ingame? And they still could lock this ability behind getting them to 80 so that it does take some work.

    It would just be an option for those of us who (for various reasons) dont want to always run with real people. I still do roulette, simply because it gives a nice exp boni. But other than that I am right now getting all jobs to at least 60 with squadrons, roulettes and hunting licenses (also solo content with lots of exp behind it) and after that will exchange squadrons with trusts as soon as possible, maybe with some PotD or HoH in between.

    Quote Originally Posted by EdwinLi View Post

    Yes the RPG upgrading as Trust level up elements added into improving Trust Companions as a group and individually will still reduce the time it takes to complete dungeons (most likely within 20 to 30 minutes based on how lazy or active the player is rather than the normal 25 to 35 minutes) but Trust is a story instance experience that takes on the enemy mobs differently from what Players have set themselves to act.
    So instead of just increasing some of the power of their skills (maybe as Momomi said to around 80% of an avarage player) which would probably not take much work, you want them to have a whole skill tree (something we dont even have as a player) and other stuff just for RPG purposes that will at the end be around the same as just the increase but with much more money and time involved. Honestly that time and money would have been imo better spent to increase their reach into older content.
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    Last edited by Alleo; 09-03-2019 at 07:09 AM.