I think you're looking at Trust the wrong way being that you expect them to become a alternative to Player parties with them having the same mentality of real life players being "Get this Dungeon done as fast as possible within 15 to 20 minutes or less."
Trust groups are more designed to give the MSQ dungeon the Story instance experience rather than a "Simulation" of a Speedrun group that can get the dungeon done within 15 to 20 minutes using only Mass Pulls of 3 mobs or more with 2 to 3 AoE skills spam between boss fight and being able to kill bosses within 3 to 2 minutes.
This is why I am more in line with the improvemeant to trust being more RPG related than just pure stat boost to get things done faster related because the intended experience between Trust and Player Parties is not intended to be the same experience. Trust experience is more story experience related while player party is more Player community experience related which differs greatly since Story experience related aspect of Trust is to follow the Dungeon under the expect rules of a Story Instance being one encounter at a time with the NPC's including unique habits, skills, and story related dialogue to the MSQ Dungeon lore and themselves (The trust do have some unique skills only they can use such as Thancred will sometimes jump into the air to head slash a tall boss enemy and if "Minfilia" is in the Trust Team with Thancred they will perform a Unity Attack where "Minfilia" thorws a Special cartridge to Thancred so he can perform his strongest attack) while Player Party experience is more focus on the community and what the party deem how they should handle the content as a group such as taking things slowly for the new player to learn or rush through the dungeons as fast as possible to get things over with faster without a care to the dungeon's detail nor lore since it is just another Dungeon run to get over with.
Yes the RPG upgrading as Trust level up elements added into improving Trust Companions as a group and individually will still reduce the time it takes to complete dungeons (most likely within 20 to 30 minutes based on how lazy or active the player is rather than the normal 25 to 35 minutes) but Trust is a story instance experience that takes on the enemy mobs differently from what Players have set themselves to act.



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