I agree with what ur saying, and im aware of the issue, all ive writen is in full expectation of starting strong, but afterwards being dialed back in subsequent balancing patches. It would give a fun addition back to the monk. Just take aome time to get it right.As a long time monk i hate what they've done to the job.They made it boring and dumbed it down while making it OP with the last patch.
None of this is relevant to the fact that your suggestions are over the top for changing the job.WHat you've suggested wont fix the job it would just make it broken in different ways.
There's a difference between wanting the job to be fun again and making up your own version of monk without considering balance and saying 'the dev's would balance it after' like it somehow just works that way.
I didn't read the OPs post (that formatting), but monk is not well designed right now. Yes, it's numbers are too high, but that doesn't stop the fact that it has two skills (which were supposed to be capstone skills, coming at levels 60 and 80) which are almost dead now that Form Shift got it's buff. Then it has another high level skill (Anatman) whose original purpose has also been obviated by Form Shift, but is still used in the opener to get a quick, free stack of GL (by correctly timing it with *server ticks*), which everyone is certain was not the intent behind the skill.
The class needs some serious work done on it. And yes, that also probably includes bringing its personal dps down. But just because it's OP doesn't mean it's well designed.
I find it really hard to believe someone who misspells so much is anything but a troll. Especially since the forums spellcheck for you. Also, that formatting is so horrible that I doubt you'll find many people masochistic enough to read it all.
Assuming you're actually serious, I agree that the class does feel clunky to play. I like all the positional attacks but keeping up leaden fists, demolish and twin-snakes on top of dealing with greased lightning just doesn't flow right with me. It's very possible that this isn't a fault of the class so much as I just personally don't like how it plays.
There are also abilities that don't seem to have a well designed purpose or get used in ways that I doubt were intended (Anatman fishing.)
Ultimately, even if everyone agreed that the skills don't flow as well as they could and that some skills are practically worthless, your massive redesign isn't going to happen. Minor tweaks, maybe a skill dropped or added, and potency changes are about all you can reasonably expect.
Okay so it's not perfect, but that doesn't mean it needs anything, really. Monk has gotten enough attention and at this point the devs should not spare it a single second of thought. Other classes have problems, too. Heck, my favorite class got literally nothing from levels 70 - 80 except a couple situational skills (one of which you'd actually prefer not to use at all unless necessary, and the other of questionable value when the RDM is skilled). It's not until lvl80 that we got an actual useful skill and that's just something they tacked onto the end of verflare/holy. We even lost impact which is a big deal and makes us slaves to RNG.I didn't read the OPs post (that formatting), but monk is not well designed right now. Yes, it's numbers are too high, but that doesn't stop the fact that it has two skills (which were supposed to be capstone skills, coming at levels 60 and 80) which are almost dead now that Form Shift got it's buff. Then it has another high level skill (Anatman) whose original purpose has also been obviated by Form Shift, but is still used in the opener to get a quick, free stack of GL (by correctly timing it with *server ticks*), which everyone is certain was not the intent behind the skill.
The class needs some serious work done on it. And yes, that also probably includes bringing its personal dps down. But just because it's OP doesn't mean it's well designed.
The point is that no job is perfect except maybe black mage, almost every job has flaws or issues with their rotations, and Monk should be right down at the bottom of the priority list while square goes about the business of correcting this game's terrible job balance.
You can edit a post and you are no longer bound by a 1000 character limit.
If you have a lot to say, it can be beneficial to do this in a single post for posterity.
http://king.canadane.com
Yeah, you're not wrong here. Despite it's design issues, monk *is* currently working, and working well--too well, even. There are certainly other classes that need dev attention more (all the non-BLM ranged dps, for instance).Okay so it's not perfect, but that doesn't mean it needs anything, really. Monk has gotten enough attention and at this point the devs should not spare it a single second of thought. Other classes have problems, too. Heck, my favorite class got literally nothing from levels 70 - 80 except a couple situational skills (one of which you'd actually prefer not to use at all unless necessary, and the other of questionable value when the RDM is skilled). It's not until lvl80 that we got an actual useful skill and that's just something they tacked onto the end of verflare/holy. We even lost impact which is a big deal and makes us slaves to RNG.
The point is that no job is perfect except maybe black mage, almost every job has flaws or issues with their rotations, and Monk should be right down at the bottom of the priority list while square goes about the business of correcting this game's terrible job balance.
It has a 3000 limit atm, this is about 14000, i understand everyone is having issues witht the formating, im sorry about that, i was litterally doing this from my ps4
But i do see the general theme of everyones arguement:
No one cares about something majority of you dont play. If its dps is high, whi cares if its skills dont work. It needs nerfs it needs nerfs it needs nerfs. That seems to cover all of your opinions. Thank you for not giving a single real thought. And no this isnt a troll, this is a player whos been playing sense og 14 through rrb remake and until now. With deep concerns for my current favorite class. But noone cares about a class few seem to understand.
Does anyone really have an opinion thats not strait hostile?
I guess the best option is to come and talk about this once SE did somethings to balance out the job first. The way you look in this issue is bad to others because right now mnk has super high dps compared to the other jobs and you still want to buff it further. Sure mechanic-wise might be clunky and all, but so do other jobs.
So in my opinion, mnk is not on the priority list to be changed right now, however, other jobs do. Just wait for your turn.
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