

Monk is not "in the gutter." Monk is one of the best jobs in the games. Instead of complaining about it, why don't you try to learn how to play the job so you can realize how good it is.Wether its stronge or not doesnt change the fact that its skill for 70 to 80 are trash, why are you so hateful at someone else trying to get their class out of the gutter and away from useless skills? Whats so wrong with asking to get my favorite class fixed? Whats with all the hostility? All i see is people hate the monk, why? What authority do u have to say it has no reason to be as strong as it is? I ask for a real look at what i said not any of this bias nonsense.
I do know how to play the job, quite well. Which is why ive given my insight on how the monk should be changed, u would know this if u actually read the post instead of rage posting against something u are clearly biast against

I didn't read the OPs post (that formatting), but monk is not well designed right now. Yes, it's numbers are too high, but that doesn't stop the fact that it has two skills (which were supposed to be capstone skills, coming at levels 60 and 80) which are almost dead now that Form Shift got it's buff. Then it has another high level skill (Anatman) whose original purpose has also been obviated by Form Shift, but is still used in the opener to get a quick, free stack of GL (by correctly timing it with *server ticks*), which everyone is certain was not the intent behind the skill.
The class needs some serious work done on it. And yes, that also probably includes bringing its personal dps down. But just because it's OP doesn't mean it's well designed.


Okay so it's not perfect, but that doesn't mean it needs anything, really. Monk has gotten enough attention and at this point the devs should not spare it a single second of thought. Other classes have problems, too. Heck, my favorite class got literally nothing from levels 70 - 80 except a couple situational skills (one of which you'd actually prefer not to use at all unless necessary, and the other of questionable value when the RDM is skilled). It's not until lvl80 that we got an actual useful skill and that's just something they tacked onto the end of verflare/holy. We even lost impact which is a big deal and makes us slaves to RNG.I didn't read the OPs post (that formatting), but monk is not well designed right now. Yes, it's numbers are too high, but that doesn't stop the fact that it has two skills (which were supposed to be capstone skills, coming at levels 60 and 80) which are almost dead now that Form Shift got it's buff. Then it has another high level skill (Anatman) whose original purpose has also been obviated by Form Shift, but is still used in the opener to get a quick, free stack of GL (by correctly timing it with *server ticks*), which everyone is certain was not the intent behind the skill.
The class needs some serious work done on it. And yes, that also probably includes bringing its personal dps down. But just because it's OP doesn't mean it's well designed.
The point is that no job is perfect except maybe black mage, almost every job has flaws or issues with their rotations, and Monk should be right down at the bottom of the priority list while square goes about the business of correcting this game's terrible job balance.

Yeah, you're not wrong here. Despite it's design issues, monk *is* currently working, and working well--too well, even. There are certainly other classes that need dev attention more (all the non-BLM ranged dps, for instance).Okay so it's not perfect, but that doesn't mean it needs anything, really. Monk has gotten enough attention and at this point the devs should not spare it a single second of thought. Other classes have problems, too. Heck, my favorite class got literally nothing from levels 70 - 80 except a couple situational skills (one of which you'd actually prefer not to use at all unless necessary, and the other of questionable value when the RDM is skilled). It's not until lvl80 that we got an actual useful skill and that's just something they tacked onto the end of verflare/holy. We even lost impact which is a big deal and makes us slaves to RNG.
The point is that no job is perfect except maybe black mage, almost every job has flaws or issues with their rotations, and Monk should be right down at the bottom of the priority list while square goes about the business of correcting this game's terrible job balance.

You mean the same thing Monk has gotten. EVERY. SINGLE. EXPANSION?Okay so it's not perfect, but that doesn't mean it needs anything, really. Monk has gotten enough attention and at this point the devs should not spare it a single second of thought. Other classes have problems, too. Heck, my favorite class got literally nothing from levels 70 - 80 except a couple situational skills
Monk is arguably in need of a rework more than any other job. The core rotation is strong. Everything else is poorly thought out. When a change to 1 skill (Formshift, which was changed to work how people thought it was going to back in HW) negates 3 expansions worth of skills the Job needs a rethink.



Hey now, Monk got a damage up cooldown... I mean, they also lost their other damage up cooldown so... you know. At least the damage up cooldown doesn't have some vaguely interesting cost associated with it anymore...? And it has no interaction with Monk's bonus chakras on crits, so that's... interesting too?
BUT! They also got another oGCD attack to use! A line AoE attack, how cool is that!? And to free up button space they... removed the line AoE attack monks have had since literally before Monk was a thing in 1.0. At least this one is more cumbersome because it competes with another oGCD for Chakras. Wait, is that a good thing?
But you know what, Monk got a new skill to use in their opener to get a free stack of Greased Lightning, and all it cost was the skill they had... to get a free stack... of greased lightning...
I'm noticing a pattern here. Ah screw it, "just give monks 5% more DPS and the rest of the community will shout down any claims that Monk needs something new or interesting!" That seems to be the go-to plan.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
Your comment is literally dripping with sarcasm. Glad to see others share my viewpoint.Hey now, Monk got a damage up cooldown... I mean, they also lost their other damage up cooldown so... you know. At least the damage up cooldown doesn't have some vaguely interesting cost associated with it anymore...? And it has no interaction with Monk's bonus chakras on crits, so that's... interesting too?
BUT! They also got another oGCD attack to use! A line AoE attack, how cool is that!? And to free up button space they... removed the line AoE attack monks have had since literally before Monk was a thing in 1.0. At least this one is more cumbersome because it competes with another oGCD for Chakras. Wait, is that a good thing?
But you know what, Monk got a new skill to use in their opener to get a free stack of Greased Lightning, and all it cost was the skill they had... to get a free stack... of greased lightning...
I'm noticing a pattern here. Ah screw it, "just give monks 5% more DPS and the rest of the community will shout down any claims that Monk needs something new or interesting!" That seems to be the go-to plan.


Gotta love this comment honestly, nice sarcasm, and you're totally right !Hey now, Monk got a damage up cooldown... I mean, they also lost their other damage up cooldown so... you know. At least the damage up cooldown doesn't have some vaguely interesting cost associated with it anymore...? And it has no interaction with Monk's bonus chakras on crits, so that's... interesting too?
BUT! They also got another oGCD attack to use! A line AoE attack, how cool is that!? And to free up button space they... removed the line AoE attack monks have had since literally before Monk was a thing in 1.0. At least this one is more cumbersome because it competes with another oGCD for Chakras. Wait, is that a good thing?
But you know what, Monk got a new skill to use in their opener to get a free stack of Greased Lightning, and all it cost was the skill they had... to get a free stack... of greased lightning...
I'm noticing a pattern here. Ah screw it, "just give monks 5% more DPS and the rest of the community will shout down any claims that Monk needs something new or interesting!" That seems to be the go-to plan.


Hey now, Monk got a damage up cooldown... I mean, they also lost their other damage up cooldown so... you know. At least the damage up cooldown doesn't have some vaguely interesting cost associated with it anymore...? And it has no interaction with Monk's bonus chakras on crits, so that's... interesting too?
BUT! They also got another oGCD attack to use! A line AoE attack, how cool is that!? And to free up button space they... removed the line AoE attack monks have had since literally before Monk was a thing in 1.0. At least this one is more cumbersome because it competes with another oGCD for Chakras. Wait, is that a good thing?
But you know what, Monk got a new skill to use in their opener to get a free stack of Greased Lightning, and all it cost was the skill they had... to get a free stack... of greased lightning...
I'm noticing a pattern here. Ah screw it, "just give monks 5% more DPS and the rest of the community will shout down any claims that Monk needs something new or interesting!" That seems to be the go-to plan.
Perhaps this can be said of a lot of jobs in ShB, So as a MNK main since early ARR and the first class I chose welcome our new brothers of the "taken but given back reskinned" order.
If you say so.
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