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Thread: Monk Changes

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  1. #1
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    Character
    King Canadane
    World
    Hyperion
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    Sage Lv 100
    You can edit a post and you are no longer bound by a 1000 character limit.
    If you have a lot to say, it can be beneficial to do this in a single post for posterity.
    (2)

    http://king.canadane.com

  2. #2
    Player
    Sonya_Nillefrant's Avatar
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    Sep 2019
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    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    It has a 3000 limit atm, this is about 14000, i understand everyone is having issues witht the formating, im sorry about that, i was litterally doing this from my ps4
    (1)

  3. #3
    Player
    Sonya_Nillefrant's Avatar
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    Character
    Sonya Nillefrant
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    Adamantoise
    Main Class
    Monk Lv 80
    But i do see the general theme of everyones arguement:
    No one cares about something majority of you dont play. If its dps is high, whi cares if its skills dont work. It needs nerfs it needs nerfs it needs nerfs. That seems to cover all of your opinions. Thank you for not giving a single real thought. And no this isnt a troll, this is a player whos been playing sense og 14 through rrb remake and until now. With deep concerns for my current favorite class. But noone cares about a class few seem to understand.
    (1)

  4. #4
    Player
    Darkplanet's Avatar
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    Character
    Aryl Ritz
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    Faerie
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    Astrologian Lv 90
    Quote Originally Posted by Sonya_Nillefrant View Post
    But i do see the general theme of everyones arguement:
    No one cares about something majority of you dont play. If its dps is high, whi cares if its skills dont work. It needs nerfs it needs nerfs it needs nerfs. That seems to cover all of your opinions. Thank you for not giving a single real thought. And no this isnt a troll, this is a player whos been playing sense og 14 through rrb remake and until now. With deep concerns for my current favorite class. But noone cares about a class few seem to understand.
    I don't think you're alone with how you feel about monk. I personally agree. I also get that SE has a horribly difficult time balancing all the classes while keeping them the way we all like it.

    I got monk to lvl 80 been trying to work with it, giving it a chance. I likely will not play it again till next expansion. and its simple as that, I don't like what they did with it personally, so I won't play it, but I have other classes I like. I'm sry that you are unhappy with your class that has been your favorite for some time now.
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  5. #5
    Player
    Zarkovitch's Avatar
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    Sid Zarkovitch
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    Siren
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    Gladiator Lv 100
    The chosen one is back....
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  6. #6
    Player
    Sonya_Nillefrant's Avatar
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    Sep 2019
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    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Does anyone really have an opinion thats not strait hostile?
    (0)

  7. #7
    Player
    Neri's Avatar
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    Gridania
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    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sonya_Nillefrant View Post
    Does anyone really have an opinion thats not strait hostile?
    I guess the best option is to come and talk about this once SE did somethings to balance out the job first. The way you look in this issue is bad to others because right now mnk has super high dps compared to the other jobs and you still want to buff it further. Sure mechanic-wise might be clunky and all, but so do other jobs.

    So in my opinion, mnk is not on the priority list to be changed right now, however, other jobs do. Just wait for your turn.
    (3)

  8. #8
    Player
    Sonya_Nillefrant's Avatar
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    Sep 2019
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    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by Neri View Post
    I guess the best option is to come and talk about this once SE did somethings to balance out the job first. The way you look in this issue is bad to others because right now mnk has super high dps compared to the other jobs and you still want to buff it further. Sure mechanic-wise might be clunky and all, but so do other jobs.

    So in my opinion, mnk is not on the priority list to be changed right now, however, other jobs do. Just wait for your turn.

    This is an answer i gave simeone else in my other thread:

    "Why does it need nerfs? If u bring it down then raise another up ur back to the same problem. The class doesnt need nerfs, others need to be brought up. The best way to fix a large problem it to start from the outside and work your way in. Slaping a band aid here or there and skiping around isnt going to solve anything.

    The best route is to start with your known variables:

    Monk
    Black mage
    White mage

    These are easily the defined top dogs as of the moment. U then fix any issue with them. Now you have a solid known variable. From there you can now, with solid numbers adjust the other classes to align with your now known variables accordingly to how you want them lined up next to one another. Boom, problem solved. Band aids dont work, they just smear the problem. Its time to rip it off and tend to the wound properly."
    (0)

  9. #9
    Player
    SpeckledBurd's Avatar
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    Oct 2016
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    Ul'dah
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    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Your formatting, grammar and spelling need work. Reading that is a struggle.

    That said, I personally think that Monk despite massively overly performing is in just as much of a need of a rework as Summoner and Ninja. The reason being that it's extreme over performance at the moment is a direct result of the developers having a knee-jerk response to player satisfaction and play numbers for the first month of Shadowbringers just because of how terrible it was.

    Monk's design is a mess, full of dated design principles that should have been removed last expansion and traits that build upon those dated design principles without fixing their underlying problems, multiple redundant skills for greased lightning management, several useless skills, a gauge whose design is rooted in downtime mitigation without ever being tweaked out of that design, and a playstyle that has only regressed from how it was in A Realm Reborn. The knee jerk changes the devs made in 5.05 didn't solve even a quarter of this, The Riddle of Fire fix was something the devs knew we hated and refused to fix at launch out of sheer stubborness until Monks started setting the forums on fire and the Form Shift change just made Form Shift upkeep GL the same way transpose keeps Enochian up for Black Mage, and making that change invalidated the existence of Riddle of Earth (and the actual purpose of Anatman, rather than how we're using it in the opener). The only buff that was just 100% a buff was making Mantra's range bigger than a thimble. But the problems players had with the Fist Stances even existing, the playstyle never changing, the way Brotherhood constrains Monk to certain party compositions to be effective, the RNG on RNG nature of Deep Meditation, the All or Nothing nature of Chakra, and the fact that the job still hasn't evolved 3 expansions in are all still major problems.

    Yes, Monk does need to see its personal damage nerfed down to be below Samurai's or have everything brought up to its level, but Monk being the second most highly played job right now is an aberration and the moment that its brought back in line it's going to be at the back of the pack once again. The fact that it's performing so well right now and is seeing the most use it has been in the entire time that I've played the game is completely in spite of the way its kit is put together, not because it's a shining star of the game's design.
    (4)
    Last edited by SpeckledBurd; 09-05-2019 at 11:38 PM.

  10. #10
    Player
    Sonya_Nillefrant's Avatar
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    Sep 2019
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    68
    Character
    Sonya Nillefrant
    World
    Adamantoise
    Main Class
    Monk Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Your formatting, grammar and spelling need work. Reading that is a struggle.

    That said, I personally think that Monk despite massively overly performing is in just as much of a need of a rework as Summoner and Ninja. The reason being that it's extreme over performance at the moment is a direct result of the developers having a knee-jerk response to player satisfaction and play numbers for the first month of the game.

    Monk's design is a mess, full of dated design principles that should have been removed last expansion and traits that build upon those dated design principles without fixing their underlying problems, multiple redundant skills for greased lightning management, several useless skills, a gauge whose design is rooted in downtime mitigation without ever being tweaked out of that design, and a playstyle that has only regressed from how it was in A Realm Reborn. The fact that it's performing so well right now is completely in spite of the way its kit is put together, not because it's a shining star of game design.

    Yes, Monk does need to see its personal damage nerfed down to be below Samurai's or have everything brought up to its level, but Monk being the second most highly played job right now is an aberration and the moment that its brought back in line it's going to be at the back of the pack once again.
    Sorry for the formating/ grammar and such, my first post, and typed out in a ranting fashion. Overall, i believe the monks core kit is fine. Everything lvl 50 and below works as it should. Its the stuff after arr thats just been tossed in there with no idea what they should do with it.

    I believe bringing the other classes up instead of nerfing down is a more productive direction. It wont incur the wrath of the forums amd everyone is then happy, except of corse those who just refuse to be.

    Its almost like the origional designer knew what they were doing, and then it just got passed off to someone else, who had no idea.
    (0)
    Last edited by Sonya_Nillefrant; 09-05-2019 at 11:49 PM.

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