I think there is also a problem with how the "skill gap" has been even more narrowed down in 5.X with the loss of the Impact gameplay. There were terrible RDMs that played Jolt / VerThunder/Aero / Jolt etc. with no real understanding of the benefit of Impact (or even procs in general). There's no real DPS gain now with Jolt and VerStone/Fire so close from each other.
Now the only "skill gap" I can see is players making benefits of Displacement boosted potency, and perhaps being comfortable playing around slidecast-dualcast for movement rather than using Reprise. During Stormblood, and excellent RDM could be not so far behind an average BLM / SMN.
This kind of "dumbs down" the job for me, and I have the impression that the devs lock the job out of better DPS score just because it's so easy compared to SMN or BRD, more than being that raise machine. So for me, RDM needs a bit more than raising its raid buff or overall potencies. I'd rather see new mechanics tied to its gameplay to make it a bit more complex at higher levels, which would be rewarded by better personal DPS for instance.


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