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  1. #11
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I think there should be a little wiggle room, since some people hit 30 during Haukke Manor. But I did make a topic similar to this a while back and agree that it's silly to have people not having their Soul Crystals equipped after a certain point.
    (0)

  2. #12
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Hasrat View Post
    Personally, I wonder at whether it would just be easier to eliminate the job stones instead, and directly force classes to upgrade at 30. All distinction and differentiation is effectively gone already. No player will notice any difference. Job quest requirements can still be a thing. Just, remove the need to have the stone equipped.

    Although, I suppose this idea falls apart with SMN/SCH. Still, I think they're slowly working towards breaking that link each expansion. By 6.0 or 7.0, I'd predict they will have effectively resolved this particular issue.
    Having those 2 together is really messing things up.
    I think the whole class thing needs to be thrown away honestly, but then they have to think about how they wanna deal with the class quests/lore.

    I guess an alternative would have them pop up that they need to get their job stones to continue once they hit 30.
    The whole system is very archaic and messy because the class thing is kinda useless.
    We should just start off as a Bard or whatever and be done with it.
    SMN/SCH is the only thing keeping us from really shelving this whole thing.
    (2)

  3. #13
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jybril View Post
    Having those 2 together is really messing things up.
    I think the whole class thing needs to be thrown away honestly, but then they have to think about how they wanna deal with the class quests/lore.
    It's kind of a tough thing to do. I'd suggest "Once you do the Job Quest, your Soul Crystal is permanently equipped."

    But then you have to worry about Summoner and Scholar...
    (1)

  4. #14
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Berteaux_Braumegain View Post
    It's kind of a tough thing to do. I'd suggest "Once you do the Job Quest, your Soul Crystal is permanently equipped."

    But then you have to worry about Summoner and Scholar...
    Yeah, I'm trying to think of a way they could fix this simply, but I can't.
    I was going to say at 30, let them just take both stones but from there on
    you have to split your EXP from SCH/SMN after you're done with the ACN quests.
    You get a 2 for 1, but you're on your own post that.
    The con is, you lose the free ride of leveling both at once so that will upset people
    because we're all use to it now. Thank Goddness they won't bother with this anymore though!
    (0)

  5. #15
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    I think they're edging closer to splitting SMN/SCH with every expansion anyway. If you open up SCH's actions/traits, you can see almost none of them are shared with ACN. They've made them all distinct SCH skills. Eventually, yes, the "free ride" will be gone. But, for the best.

    As for class/lore stuff, wouldn't be any different. I mean, I guess the real trouble is the fact that the soul stones are canonically featured in the quests, so can't really just erase those. But, it could still just be a cosmetic thing we whip out for the quests as needed (referring specifically to cutscenes and all, effectively making them Key Items more than anything). Other than that, they could just hide the soul stones altogether, and have the class/job quest progression exactly like it is now.

    Actually, maybe they could do that, and it wouldn't actually affect the SMN/SCH problem. Just literally hide the stones from equipment, and make them permanent once the job quests for them are cleared. You'd only really have to flag the SMN/SCH starting quests to be available to the opposite job, for the case of someone starting one and upgrading, but then wanting to start the other.

    Idk. There's probably some weird means to make it automatic/permanent. But also, very likely they're holding back on pushing that implementation until they've split SMN/SCH to make life easy.
    (1)

  6. 09-02-2019 05:56 PM

  7. #16
    Player
    ShivaTairo's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Emerald Natsumi
    World
    Goblin
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Darkstride View Post
    Technically, the official SE site still has wording that says

    "Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"

    I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
    Exactly this ^
    (0)

  8. #17
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I think the SMN/SCH thing is what is holding them up, but if you go and look at it now... SCH only share ONE ability with the ACN class, Resurrection. They've already made Job versions of the other ACN skills for the SCH job specifically.

    Once they untether SCH from ACN completely, I think they'll actually be able to either remove classes, or just have it be like a "graduation" or something for the rest of the ARR jobs. Gladiator BECOMES paladin at 30 for example. Ideally GLD would cap exp at 30 and you'd have to complete the PLD unlock quest to continue leveling.
    (1)

  9. #18
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Last week I saw a gladiator in Eden. It did not go well.

    Anything past 4-player Titan should require a job stone. Hell, they could even work it into the Company of Heroes and their string of "tests" to see if you're worthy of their advice.
    (3)

  10. #19
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Darkstride View Post
    Technically, the official SE site still has wording that says

    "Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"

    I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
    This same page also lists Ninja and Rogue as new jobs. It was last updated in like 2014 as it still alludes to classes being versatile due to cross class skills.
    (0)

  11. #20
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Jybril View Post
    Yeah, I'm trying to think of a way they could fix this simply, but I can't.
    That's only because you're trying to "fix" more than what's broken. Using a base class past 30 in simple solo content isn't particularly helpful, but nor is it a problem. If someone wants to play that way, there's no reason for them not to be able to, so long as they switch to a job for instanced party content. And there it's very easy to fix. Duties already require a specific mix of roles for party matching. Just make that mix only allow jobs in duties above 30 (or maybe from 35 up if they want to allow some leeway for Brayflox).
    (0)

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