I got King Mog for Trial Roulette today and had a lvl 56 conjurer in the party... is there no way to make lvl 30+ duties require the presence of a job stone?
I got King Mog for Trial Roulette today and had a lvl 56 conjurer in the party... is there no way to make lvl 30+ duties require the presence of a job stone?
Hopefully when SE start their workaround the ilvl requirements for dgns, they'll think of locking all lvl 30+ synced duties to a player does not have a job stone equipped.
Maybe level 35/40. Don't lock it at 30. The lvl 30 job quests level sync to about level 34, and sme players may need to do that. But I do agree 50+ at the latest should have it completed by now.
Simply don't allow the lvl 30 MSQ to be completed till you have done your job quest. Doing the job quest auto applies the stone and you can no longer remove it.
For alts, change all gear level 35+ (maybe 40+) so it requires a job and no longer allows class. Example, remove ARC and only leave BRD. It's weird that I level 440 gear will allow Archer.
Simply don't allow the lvl 30 MSQ to be completed till you have done your job quest. Doing the job quest auto applies the stone and you can no longer remove it.
For alts, change all gear level 35+ (maybe 40+) so it requires a job and no longer allows class. Example, remove ARC and only leave BRD. It's weird that I level 440 gear will allow Archer.
I'm sure its the way the game mechanics are set up. After all, we still are earning ARCHER exp, not BARD exp. As such, if they remove ARC, the gear is not usable property.
But I still disagree w/ setting it to 30. 35/40, maybe. People quickly outlevel the level 30 MSQ, and you already have to progres through the MSQ to even unlock the class quest for the stone.
It would be an ideal situation for pretty much most of us at this point when it comes to having job stone requirements at 30+.
But I'd realistically put the job stone requirement for all duties after Praetorium.
[Those who still want to use classes for challenge could probably do so when fully premade. And ONLY fully premade].
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
Technically, the official SE site still has wording that says
"Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"
I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
That's from the ARR website, which I'm pretty sure hasn't been updated in years. Yoshi-P and the development team have expressed their desire to get rid of classes altogether at various points, and the fact that no new classes have been introduced since ARR should be pretty telling of that desire; it's just that removing them is probably rather tricky given FFXIV's infamous spaghetti code and oddities like SMN and SCH sharing a base class. A job crystal requirement would definitely be a good idea, though, and I've seen it suggested before; it's probably just tricky to implement thanks to its connections to the infamously wonky inventory system.Technically, the official SE site still has wording that says
"Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"
I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
Personally, I wonder at whether it would just be easier to eliminate the job stones instead, and directly force classes to upgrade at 30. All distinction and differentiation is effectively gone already. No player will notice any difference. Job quest requirements can still be a thing. Just, remove the need to have the stone equipped.
Although, I suppose this idea falls apart with SMN/SCH. Still, I think they're slowly working towards breaking that link each expansion. By 6.0 or 7.0, I'd predict they will have effectively resolved this particular issue.
Make it level 35 and up requires job stone just to counter weird situations and I support this 100%. There is absolutely no excuse to be a regular class above 35.
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