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  1. #1
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100

    Job stone requirement for duties 30 and up?

    I got King Mog for Trial Roulette today and had a lvl 56 conjurer in the party... is there no way to make lvl 30+ duties require the presence of a job stone?
    (20)

  2. #2
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Hopefully when SE start their workaround the ilvl requirements for dgns, they'll think of locking all lvl 30+ synced duties to a player does not have a job stone equipped.
    (3)

  3. #3
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    Maybe level 35/40. Don't lock it at 30. The lvl 30 job quests level sync to about level 34, and sme players may need to do that. But I do agree 50+ at the latest should have it completed by now.
    (5)

  4. #4
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Simply don't allow the lvl 30 MSQ to be completed till you have done your job quest. Doing the job quest auto applies the stone and you can no longer remove it.

    For alts, change all gear level 35+ (maybe 40+) so it requires a job and no longer allows class. Example, remove ARC and only leave BRD. It's weird that I level 440 gear will allow Archer.
    (3)

  5. #5
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Krojack View Post
    Simply don't allow the lvl 30 MSQ to be completed till you have done your job quest. Doing the job quest auto applies the stone and you can no longer remove it.

    For alts, change all gear level 35+ (maybe 40+) so it requires a job and no longer allows class. Example, remove ARC and only leave BRD. It's weird that I level 440 gear will allow Archer.

    I'm sure its the way the game mechanics are set up. After all, we still are earning ARCHER exp, not BARD exp. As such, if they remove ARC, the gear is not usable property.
    But I still disagree w/ setting it to 30. 35/40, maybe. People quickly outlevel the level 30 MSQ, and you already have to progres through the MSQ to even unlock the class quest for the stone.
    (2)

  6. #6
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    It would be an ideal situation for pretty much most of us at this point when it comes to having job stone requirements at 30+.

    But I'd realistically put the job stone requirement for all duties after Praetorium.

    [Those who still want to use classes for challenge could probably do so when fully premade. And ONLY fully premade].
    (2)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #7
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Technically, the official SE site still has wording that says

    "Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"

    I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
    (0)

  8. #8
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Darkstride View Post
    Technically, the official SE site still has wording that says

    "Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"

    I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
    That's from the ARR website, which I'm pretty sure hasn't been updated in years. Yoshi-P and the development team have expressed their desire to get rid of classes altogether at various points, and the fact that no new classes have been introduced since ARR should be pretty telling of that desire; it's just that removing them is probably rather tricky given FFXIV's infamous spaghetti code and oddities like SMN and SCH sharing a base class. A job crystal requirement would definitely be a good idea, though, and I've seen it suggested before; it's probably just tricky to implement thanks to its connections to the infamously wonky inventory system.
    (3)

  9. #9
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Personally, I wonder at whether it would just be easier to eliminate the job stones instead, and directly force classes to upgrade at 30. All distinction and differentiation is effectively gone already. No player will notice any difference. Job quest requirements can still be a thing. Just, remove the need to have the stone equipped.

    Although, I suppose this idea falls apart with SMN/SCH. Still, I think they're slowly working towards breaking that link each expansion. By 6.0 or 7.0, I'd predict they will have effectively resolved this particular issue.
    (4)

  10. #10
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Make it level 35 and up requires job stone just to counter weird situations and I support this 100%. There is absolutely no excuse to be a regular class above 35.
    (1)

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