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  1. #1
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,607
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Technically, the official SE site still has wording that says

    "Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"

    I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
    (0)

  2. #2
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Darkstride View Post
    Technically, the official SE site still has wording that says

    "Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"

    I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
    That's from the ARR website, which I'm pretty sure hasn't been updated in years. Yoshi-P and the development team have expressed their desire to get rid of classes altogether at various points, and the fact that no new classes have been introduced since ARR should be pretty telling of that desire; it's just that removing them is probably rather tricky given FFXIV's infamous spaghetti code and oddities like SMN and SCH sharing a base class. A job crystal requirement would definitely be a good idea, though, and I've seen it suggested before; it's probably just tricky to implement thanks to its connections to the infamously wonky inventory system.
    (3)

  3. #3
    Player
    ShivaTairo's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Emerald Natsumi
    World
    Goblin
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Darkstride View Post
    Technically, the official SE site still has wording that says

    "Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"

    I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
    Exactly this ^
    (0)

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Darkstride View Post
    Technically, the official SE site still has wording that says

    "Classes are suited to those who desire versatility, as they allow the use of actions that belong to other disciplines. In contrast, jobs grant access to exclusive actions and are ideal for situations that demand well-defined roles. Which fighting style you adopt is entirely up to you"

    I feel like SE deep down is still clinging to this lost remnant of a system. Once upon a time, the above quote may have been true (like in 1.x), but now classes genuinely serve no purpose beyond being infant-mode for jobs. I agree that with the way the game is designed now, there's no reason not to require having the job crystal at a certain point.
    This same page also lists Ninja and Rogue as new jobs. It was last updated in like 2014 as it still alludes to classes being versatile due to cross class skills.
    (0)