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  1. #1
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    The whole games old ARR content is just in a massive need to get reworked completely, as its totally outdated by now in every point there is.


    1. ARR maps and towns need to be made bigger and redesigned into full 3d maps so you can also fly in them, like in any other maps since Heavensward.
    2. The Fate System of Shadowbringers has to replace the outdated old version in ARR, HW and SB Maps
    3. The Hunt System needs a complete rebalance. Hunt should NOT be huntable by Wanders, Wanders shouldt be able to target Hunt, problem solved and the antisocial Hunt Stealing Griefing instantly stops.
    Hunts MUST ALWAYS scale up with the playef so that they can't be killed solo, would easily solve the next issue that old cont becomes a joke over time. Whenver the Level Cap gets increased, need to have all hunts the same max level, even if that means that you will see then Level 80 monsters in Level 50 maps, but that is the only reliable way to instantly solve the problem forever, without that it will return.
    Will this lockout ARR players from hunts? Yes it will, but thats a small sacrifice therefore that the largest portion of the huntng player community has not to suffer anymored on this antisocial toxic player behavior from server hoppers which play only for their own personal profit and dont care about it that they destroy the fun of the game with their actions for hundreds of other players.
    4. A und S Hunts should be for like 10 minutes after spawn not attackable, so that players have enough time to gather together, before anyone can pull them early.
    5. Rewards for Hunts, Fates, Boss Fates in general need to get reworked, fates aren't worth the time spending with them. 140 Gil a fate is laughable. Would it be 1500 Gil, then it would feel being appropiate. Also the exp is lousy,compare to doing a dungeon with trust. with dungeons you make millions of exp within say 25 mins, a boss fate give what? Like 700k or so? The rewards ect are still designed like as if still Lv 50 would be max cap
    6. Fate content should dynamically scale up NOT down based on the level from the participating players, mean if i go as Lvl 80 player into a 50er map and do there solo a Fate, theb the Fate should scale up for me to 80, not me being forced to scale down. Wants a player at actual Level 50 to join me later, then this player should get its stats temporarely scaled up to the niveau of the 80er player, but unlocked skills remain at lvl 50 state. Thats just for it, so that the weaker player can participate and doesnt get instant killed. Scaling down players is just stupid, scaling content and players up, is much more fun for everyone.
    (3)
    Last edited by Kaiserdrache; 09-01-2019 at 08:20 PM.

  2. #2
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kaiserdrache View Post
    3. The Hunt System needs a complete rebalance. Hunt should NOT be huntable by Wanders, Wanders shouldt be able to target Hunt, problem solved and the antisocial Hunt Stealing Griefing instantly stops.
    You can find may topics on these forums complaining about the same thing since hunts were introduced.

    Quote Originally Posted by Kaiserdrache View Post
    which play only for their own personal profit and dont care about it that they destroy the fun of the game with their actions for hundreds of other players.
    Quote Originally Posted by Kaiserdrache View Post
    Will this lockout ARR players from hunts? Yes it will, but thats a small sacrifice
    lol

    Hunts scaled up, wanderers can't attack them, 10 minutes of invincibility. Why go through all that trouble? Just ask SE to have rewards given to you upon logging in.

    Hunts do need a redesign, but it should be done in a way that allows anyone regardless of schedule to participate in any size group, even solo. That would actually eliminate any toxicity and allow everyone to participate. However, that would mean players couldn't leech and get free rewards as easily as they do now.

    Examples of fixes that could be used include a levequest type system or having rewards tied to bills while eliminating respawn times.
    (0)

  3. #3
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    @Kaiserdrache, the second point in #3 is a horrible idea, and one of the main problems that the game "Destiny" is plagued with. Making a player's acquired strength seem meaningless is probably one of the worst things you can do in an RPG. It takes away from the sense of progression and it makes your level and time you spent grinding for it seem like a waste of time. We already have enough instances of level sync.
    (0)