I seen worse housing systems in MMOs. LotRO when I tried that game about 7 years ago immediately comes to mind.
The game doesn't expect you to do it. It lets you decide if you want to try.
You can use most of the housing items obtained through normal game play in apartments. You only need a plot for the outdoor items and those usually are an optional purchase you're free not to make.
Of course it's one incentive to get players to move to lesser populated servers where housing is already available. They aren't going to add more wards when that's going to create even more vacancies on worlds that already have plots available.
Where does it state that in the ToS?
I doubt the flippers are using the accounts of family members when an individual can have multiple server accounts.
I can't think of a MMO that doesn't give advantages to people with more time to play. It's hard to design a MMO so greater time investment doesn't lead to greater rewards.
Please quote the portion of the ToS that says this is a violation when only gil is involved.
They aren't going to penalize players who legitimately obtained multiple houses when limits were per character, not per account. Forcing those players to give up their additional houses will only help a handful of players and still leave the majority without wanting one.
Now you're onto something. More plots is not the answer. An improved instanced housing system is because then every player, even every character, who wanted a house could get one without creating the strain on server resources that more wards creates. It removes the power of the flippers because there's no reason to try to bribe another player to give up the plot they already own when you can get one directly from the game when you want.
I've no doubt that have something in store for us with regards to housing improvements but only they know exactly what it is. Let's hope the 5.1 live letter gives us some information.



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