And that could arguably be down to player skill that BLM overtakes MNK. I'm of the personal opinion that jobs should be balanced by their skill ceilings, not the floor. So generally looking at lower % doesn't represent optimal play and is hard to judge. Though I do think MNK is generally a straight forward job it does have its intricacies and problems.
https://www.fflogs.com/zone/statisti...t&dpstype=pdps
Looking at the adjusted DPS (which removes a Monk's raid contribution) it is only 200 dps above samurai at the top level of play. That 200dps is about 3-4 forbidden chakras, which is where this problem for MNK comes, it's personal dps is directly tied to it's raid dps. How do you play around RNG that is tied to raid dps? Except DNC with Saber Dance, no other job has raid dps tied to personal dps.
This is why I believe that MNK is not overtuned and more-so that other jobs need to be brought up. SAM should be another 200-300 dps higher for the high end. Putting it on par with MNK. If MNK gets bad RNG, SAM ends up higher. Which i think is fair. In regards to other jobs though, SMN and RDM should both be higher. The res tax they both suffer from at this point is unwarranted given the tightness of dps checks when going for first kills support jobs should be around DRG levels of rDPS and Pure DPS Jobs should be around MNK. I don't believe BLM should be such an outlier when initially it was high dps with low mobility, nowadays it has high on demand mobility when needed with procs, instand casts, triplecast and swiftcast.
TL: DR i believe MNK should be the top support DPS given it's RNG elements tied to its personal and raid contribution. But I do think other jobs need to be brought in line with DRG as the standard for support DPS and MNK as the standard for selfish DPS.
If you're going to nerf MNK then subsequently BLM, DRG and SAM to a lesser degree need to all be nerfed, not just one but at that point, why not just buff other jobs. Buffing has a more positive psychology attached to it as opposed to nerfing them all.