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  1. #1
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    SE has been insanely melee biased this expansion, just look at the struggling melee jobs versus a struggling caster:

    SAM: Huge damage buffs, NIN: Huge damage buffs, MNK: QoLs that resulted in a big dps gain, SMN: lol I guess you are now slightly easier to play?

    I'm convinced we BLM mains are lucky that we got released broken or else we'd be like everyone else bowing down to our melee overlords.
    (6)

  2. #2
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lina_Slayer View Post
    SE has been insanely melee biased this expansion, just look at the struggling melee jobs versus a struggling caster:

    SAM: Huge damage buffs, NIN: Huge damage buffs, MNK: QoLs that resulted in a big dps gain, SMN: lol I guess you are now slightly easier to play?
    "huge damage buffs". I would be very surprised to see why sam is, in your opinion, in a good spot now Although I'm still doubting about the fact that even Ninja is above Sam when it comes to rdps now.

    Monk are having a great life atm, but saying that the current ninja/sam buffs are on the same level as the monk ones is really being out of touch with the whole melee balance right now ^^

    I'm still hoping that 5.1 will solve every issue, and it better be. I don't want a Stormblood balance to happen again, where some class had to wait until 4.4 just to be accepted in most pf.
    (0)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  3. #3
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Eliadil View Post
    "huge damage buffs". I would be very surprised to see why sam is, in your opinion, in a good spot now Although I'm still doubting about the fact that even Ninja is above Sam when it comes to rdps now.

    Monk are having a great life atm, but saying that the current ninja/sam buffs are on the same level as the monk ones is really being out of touch with the whole melee balance right now ^^

    I'm still hoping that 5.1 will solve every issue, and it better be. I don't want a Stormblood balance to happen again, where some class had to wait until 4.4 just to be accepted in most pf.
    Sure, at max parse on E4S (so people playing the jobs as optimally as it gets), SAM is 460 Rdps behind DRG firmly in the 4th spot and it's also 700 rDPS ahead of SMN (the 5th dps job in damage right now), 5.08 is, according to some fast math I did, an approximate 2,8% damage gain putting SAM rDPS at only 50 rDPS behind DRG, however SAM aDPS will be higher, meaning SAM will be basically equal to the job everyone is calling overpowered a.k.a DRG, BLM and MNK are even more imba, however even the distance between BLM (the most "imba" dps and SAM the last of the OP dps jobs) is way smaller than the dps gap between SAM and SMN.

    SAM receiving an almost 3% buff to its dps while everyone behind it got basically nothing is awful balance.
    (2)

  4. #4
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    122
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lina_Slayer View Post
    Sure, at max parse on E4S (so people playing the jobs as optimally as it gets), SAM is 460 Rdps behind DRG firmly in the 4th spot and it's also 700 rDPS ahead of SMN (the 5th dps job in damage right now), 5.08 is, according to some fast math I did, an approximate 2,8% damage gain putting SAM rDPS at only 50 rDPS behind DRG, however SAM aDPS will be higher, meaning SAM will be basically equal to the job everyone is calling overpowered a.k.a DRG, BLM and MNK are even more imba, however even the distance between BLM (the most "imba" dps and SAM the last of the OP dps jobs) is way smaller than the dps gap between SAM and SMN.

    SAM receiving an almost 3% buff to its dps while everyone behind it got basically nothing is awful balance.
    According to fflogs data for the last 2 weeks of savage, MNK is the outlier.. BLM has to be purple to beat a green monk... which is utterly dominating for rdps.

    If anything mnk needs that extra dps passed out to the bottom 3 and it didn't happen this patch.
    (0)

  5. #5
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by plasmacutter View Post
    According to fflogs data for the last 2 weeks of savage, MNK is the outlier.. BLM has to be purple to beat a green monk... which is utterly dominating for rdps.

    If anything mnk needs that extra dps passed out to the bottom 3 and it didn't happen this patch.
    this is so far from the truth one has to wonder if its intentional misinformation sorry but savage data for the last two weeks (all bosses, savage, raid dps) puts a 50% monk (so blue, not green) at 12.599 dps whereas a purple blackmage (exactly 75% percentile) sits at 12.986 , a purple blackmage is contributing nearly 400 dps more (rightfully obviously) to the raid than a BLUE monk, not green, blue so no, blm does not have to be purple to beat a green monk.


    and to everyone saying "oh yea, ranged is so easy, movement is free and roation is obviously easy" (because that gets ignored completly, not even saying they are hard, but if bard had movement and would need to perfectly press 50 different buttons to perform well while blackmage had a single button some people would still stay "but blackmage has to work around mechanics, bard has free full uptime"), as it stands right now a 50% (literally barely blue) blm/dragoon/monk contributes about the same raiddamage as a 90% bard (blm is about as much below as monk is above with dragoon right in the middle), if some people really think playing a monk at 50% is about equal to playing a bard at 90% than i don't know what to say

    edit:
    Quote Originally Posted by Lina_Slayer View Post
    How do triple melee work on E2S tower mechanics tho? Sure it is not a huge dps loss and tanks are doing less damage than SB so losing tank gcds is not a huge issue, but I can't see how you do that without at least some loss.
    they "work" in that it doesnt matter if they lose 2,3,4 or even 10 global cooldowns if their baseline is "offers 1500 dps more"
    (4)
    Last edited by Akiudo; 08-29-2019 at 10:49 PM.

  6. #6
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    122
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Akiudo View Post
    this is so far from the truth one has to wonder if its intentional misinformation sorry but savage data for the last two weeks (all bosses, savage, raid dps) puts a 50% monk (so blue, not green) at 12.599 dps whereas a purple blackmage (exactly 75% percentile) sits at 12.986 , a purple blackmage is contributing nearly 400 dps more (rightfully obviously) to the raid than a BLUE monk, not green, blue so no, blm does not have to be purple to beat a green monk."
    You accuse me of lying then produce the same figures I did and confirm what I said.

    The top end of green on a MNK = bottom end of purple on BLM (and stupidly ahead of the rest) and that's nuts.
    (1)

  7. #7
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by plasmacutter View Post
    You accuse me of lying then produce the same figures I did and confirm what I said.

    The top end of green on a MNK = bottom end of purple on BLM (and stupidly ahead of the rest) and that's nuts.
    you said "purple is necessary to beat out green" green does not imply 49,99% and "purple" doesn't mean 75.00% (theres also still the around 370 dps these hypothetical blm in this scenario has on the monk), if you want to go that route than a blm at around 63% is the point where it would "beat out" the green monk as it would pass him by like 1 dps, so "middle of the pack blue compared to "absolute top of green" thats a lot different than "purple to beat green"
    (0)
    Last edited by Akiudo; 08-29-2019 at 11:05 PM.

  8. #8
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lina_Slayer View Post
    SE has been insanely melee biased this expansion, just look at the struggling melee jobs versus a struggling caster:

    SAM: Huge damage buffs, NIN: Huge damage buffs, MNK: QoLs that resulted in a big dps gain, SMN: lol I guess you are now slightly easier to play?

    I'm convinced we BLM mains are lucky that we got released broken or else we'd be like everyone else bowing down to our melee overlords.
    Coming from BLM.
    (1)

  9. #9
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    Coming from BLM.
    You understand that when BLM struggled in SB it took until 4.2 to give it any thing of potency buff? Literally 6 months to give the worst DPS in the game something.

    When nin struggled it took until 5.08, MNK until 5.05, SAM until 5.08, you realise SMN got basically nothing despite being way behind SAM (who got ~3% dps buff) and that ranged DPS were not even mentioned for buffs?

    So yes I'll keep saying they are horribly melee biased, BLM was OP on release, which was incredibly lucky, because I've already seen how long it takes for us non-melee plebs to receive any kind of love.
    (3)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lina_Slayer View Post
    You understand that when BLM struggled in SB it took until 4.2 to give it any thing of potency buff? Literally 6 months to give the worst DPS in the game something.

    When nin struggled it took until 5.08, MNK until 5.05, SAM until 5.08, you realise SMN got basically nothing despite being way behind SAM (who got ~3% dps buff) and that ranged DPS were not even mentioned for buffs?

    So yes I'll keep saying they are horribly melee biased, BLM was OP on release, which was incredibly lucky, because I've already seen how long it takes for us non-melee plebs to receive any kind of love.
    Black Mage got a significant PPS buff in 4.05 when they reduced the 4 spells to 2.8 from 3.0. I also believe triplecast started at 90s and was reduced to 60 in this same patch.

    Yeah, checking the patch notes again, we also had MP adjustments that effectively ensured we always got our B4 6F4 cycle without having to worry about MP ticks.

    To be fair, it also wasn't enough at the time, but what can you do? Compared to the other jobs at the time, it was a comparative amount of attention that, while not fixing some damage issues, fixed some pretty glaring issues with the class MP design and overall flow.
    (2)

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