People, specifically in the forums but also in game, who talk down a job because it's the popular thing to do, facts be damned. Doubly so when they dont even have the job they're talking about leveled.
People, specifically in the forums but also in game, who talk down a job because it's the popular thing to do, facts be damned. Doubly so when they dont even have the job they're talking about leveled.
I'm not sure if I'm just being a butt but ... I am getting quite tired of being
60+ or so on, and having people continuously fail on same tired mechs we have saw over the years.
Especially at 70+.
It's really things like the Eyeball thing or Stack/Spread mechs...Seriously...Whhhyyy.
I do get frustrated and I try to explain mechs and people still mess up. I'm like this in my head!
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People leaving trials or raids just because a single person is new. That one person isn't going to cause a wipe in most cases, and if they do, you just explain what caused it and try again.
Cause they did not learn from it the first time and the game does not punish hard enough.I'm not sure if I'm just being a butt but ... I am getting quite tired of being
60+ or so on, and having people continuously fail on same tired mechs we have saw over the years.
Especially at 70+.
It's really things like the Eyeball thing or Stack/Spread mechs...Seriously...Whhhyyy.
I do get frustrated and I try to explain mechs and people still mess up. I'm like this in my head!
Take Sirensong for example. It is actually the first dgn in the whole game to repeatedly at short intervals in the fight to use the stack mech. I'm not talking about other fights that do it one time and then you kill the boss by the time the second one shows up, cuz there are alot of fights before sirensong exactly like that. That one should be the teachable moment in the game.
It's unfortunately also the fight where it's survivable with 2-3 party members. So if a dodo-brained party member never takes part of the dmg share, the fight's cleared and they learned nothing from it. Now if that stack in that fight, inflicted...hmm...5 vuln stacks with a 4min duration in one go for failing to have all party member share it? They'd learn because within the next minute, they would commit the same mistake and then those 2-3 party members would die.
In many ways, the reason why people don't learn from those types of mechs is because of that issue. They're survivable and they do not have lasting consequences that can cause a party wipe the next time it's missed.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
I can understand this, but during flourish/technical step, we have to go back to melee range for Rising Windmill, etc.
Trying to create something that's for everyone usually results in creating something that's for no one. SPlit your attention too much and you end up having something that's unappealing to the PvP crowd bc there are deeper and better pure PvP games, and unappealing tp the PvE crowd because there are deeper and better pure PvE games. Sure experimenting with new things isn't bad per se, but shifting focus around too much without having a clear core focus has never resulted in anything good. Before implementing another half a**ed idea that goes nowhere and will be abandonned soon anyway, how about focussing on one of the 1000 gameplay mechanics that are already there but are just going nowhere bc they haven't seen further development or improvement in years?Players who say "waste of resources" whenever someone suggests something new on the forums, or when SE releases a new PvP mode.
More diversity in the game attracts more players, which attracts more money, which results in more money for more resources. Plus "waste of resources" is such a fun police statement. I always get a little annoyed when I read it.
Last edited by RoyalBeef; 08-29-2019 at 06:00 PM.
- GNB 5.01 sfx and how developers ignore our feedback
- heated MCH animations
The people in this forums conplaining and never seem happy with anything, even if ffxiv is the best mmo and SE give us the best.Watching an old Zepla HQ video on youtube I've got inspired to ask you guys what things players do inside game that annoy you sometimes?
Answering the question, I would go for:
- when I'm a monk and the tanker goes around the mob like he have some fire in his boots that prevents him to stay still in one place. That disrupts my positionals all the time.
- when someone decides to go afk without telling (or whatever they do to not play) and never NEVER use a skill/spell when it's needed and returns only after the end of combat to move to the next one to do the same. Some of them got distracted by FC chat and "forgot" to play.... Wonderful... -.-
- when people send you FC invites without trying to, at least, talk to you first or offer you a chance to know his/her FC first. I always refuse the invite no matter what FC the person is from.
- when you do instanced quests/duties in aggroing mobs area. This is an awful game design. Always before and after the cutscene you have to fight 30 enemies... (just remember the Titan's Aetheryte instance for a nice example).
So, what about you? Tell us yoursRemember to be polite and friendly to others, ok?
That is pretty common among many mmo communities unfortunately. Indeed it is annoying and don't be the one that actually loves the game, you will get destroyed.
Just because people enjoy something does not make that something immune to criticism. In fact, it can be said that criticizing comes out of a place of love. Everyone wants the game to succeed,and every criticism comes from people wanting it to be the best it can be.
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