

This is separate from locking. The devs can make outfits with a target demographic in mind but then just let everyone use them. Absolutely nothing makes those two things mutually exclusive. I understand that there are some practical limitations, SE doesn't want to spend resources on something unpopular, that's fine. However simple stuff like not locking the Little Lady's Day flower crown and changing how it dyes based on the character shouldn't be hard to do. Removing locks entirely might not be realistic, but I think allowing for more choice in outfits should be a focus from now on. I don't see anything to gain from having your options limited arbitrarily.

They aren't. Otherwise very few people who play this game that spend their time here would be able to use it. The better question would be why do you need that coat? Aren't there similar ones in the game that are unisex? You don't need EVERYTHING to be gender neutral. Let the women have some gear and let the men have theirs. Stop acting entitled, especially since you're going to just replace it 3 months later with whatever is FotM.
You would think they could just slap it on our character models easy peasy. But I guess it's Abit more complicated then that.



I'm proud of this look. I can care less what people say about it. I gave him a lot more respect than he deserved since I avoid speaking ill of people's characters (though his WHM coat leaves a lot to be desired). I'm more disappointed people agreed with a petty insult about makeup, than about anything related to genderlocked items. The quality of the ffxiv community has gone down in recent years and it showed
It's far more complicated than that.
The gear system in this game is essentially Legos. Underneath our gear, there isn't any base model; its an empty void, we don't have a base model the gear is mapped over. When you equip a new set of legs, it's the equivalent of removing a Lego person's legs, then attaching a new set of legs. This means that if skin is showing on an armor piece, it also has to be manually added in by the devs; as if they don't it would only create a see-through/empty void in that area. The only thing static about our character model is that we all have a bald, base head before any facial features, hair, tatoos, etc. Everything else about our character model is 100% modular.
Which means anytime they create a new piece of armor, they must model it to fit every single body skeleton type in the game. For females, that's only two. For males, that can be up to an additional four body skeleton types based on the armor piece.
For the most part since male <-> female lalafell are extremely similar with only minor modifications to their skeletons, but since it'd look super bad to say 'females and male lalafell only', male lalafell just gets ignored too.
And yes, it was pretty eye-opening when I first read how gear operates in a few discords. It explains why they're so happy to do female stuff given getting it working on one gets it working on every single other one besides lalafell, while they're averted to doing males unless necessary. Their model system basically favors female characters tremendously.
Last edited by MariaArvana; 08-29-2019 at 02:35 AM.
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