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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    803
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Bonbori View Post
    I like genderlocked outfits. They tend to be better designed and fitting than most of the universal stuff.
    This is separate from locking. The devs can make outfits with a target demographic in mind but then just let everyone use them. Absolutely nothing makes those two things mutually exclusive. I understand that there are some practical limitations, SE doesn't want to spend resources on something unpopular, that's fine. However simple stuff like not locking the Little Lady's Day flower crown and changing how it dyes based on the character shouldn't be hard to do. Removing locks entirely might not be realistic, but I think allowing for more choice in outfits should be a focus from now on. I don't see anything to gain from having your options limited arbitrarily.
    (7)

  2. #2
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by PyurBlue View Post
    This is separate from locking. The devs can make outfits with a target demographic in mind but then just let everyone use them. Absolutely nothing makes those two things mutually exclusive. I understand that there are some practical limitations, SE doesn't want to spend resources on something unpopular, that's fine. However simple stuff like not locking the Little Lady's Day flower crown and changing how it dyes based on the character shouldn't be hard to do. Removing locks entirely might not be realistic, but I think allowing for more choice in outfits should be a focus from now on. I don't see anything to gain from having your options limited arbitrarily.
    Oh don't get me wrong, I hate arbitrary restrictions too. If there is no budgetarily prohibitive technical reason why a female character shouldn't be able to wear the existing model of Cid's goggles, then a male-only restriction shouldn't be a thing. Likewise, I wish I could put on Gosetsu's shiny hat, and I think the flower crown debacle was silly too. It could have easily been two separate items.

    In fact, I'm even strongly against role/job-locking gear. I see no reason why my character can glamour a nice Shire coat as a caster, but for some reason glamour prisms just... refuse to work as soon as she touches a gunblade. That's arbitrary and I know for a fact that there is nothing preventing SE from lifting that restriction by simply adjusting an item flag in a database. Or better yet, writing a short script that can iterate through every relevant item in an instant.

    However, that is not at all what I meant in my post. I was referring to the creative process, how the stipulation that every new piece of gear that gets created must be unisex would affect the design of future gear. And looking at the wealth of existing precedents, I'm very afraid that it would result in SE choosing the path of least resistance and either resorting to producing uninspired, generic fashion designed specifically to be easy for 3D artists to easily adjust for any bodytype (so shapeless and baggy, the better to conform to any bodytype, lacking intricate details that could be glitched out by morphing, etc.) or just using one gender as the base template and doing the absolute minimum vertex-moving to adjust the outfit to a body clearly not supposed to fit into it.

    More likely than not, even with a mandatory unisex stipulation, the budget allocation and deadlines around outfit development would remain the same, so an artist, expected to create 2 gender variants of one outfit while still only being given resources and time to create one outfit, would naturally take efficient shortcuts to ensure they can meet the deadline and not overcomplicate things for someone else down the pipeline.

    In other words, I'm scared of the prospect that if the artists were forced to always account for 2 genders and never had the freedom to just go ham on one, the quality of assets would worsen to accommodate the increased quantity.

    So I am in favour of designing gender-specific outfits and giving them special attention and consideration to make sure that they look perfect on the gender they are made for with no artistic compromises. But I am against arbitrarily restricting genders (and jobs) from wearing any pieces that can physically fit on their skeletons as is.
    (2)
    Last edited by Bonbori; 08-29-2019 at 03:56 AM.

  3. #3
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    641
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bonbori View Post
    In other words, I'm scared of the prospect that if the artists were forced to always account for 2 genders and never had the freedom to just go ham on one, the quality of assets would worsen to accommodate the increased quantity.
    If they go ham on one, doesn't the other get shafted?
    (1)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  4. #4
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hazama999 View Post
    If they go ham on one, doesn't the other get shafted?
    People usually don't care about this, you see. "I got my candy and want more candies and you should <kupo!> up" kind of logic.
    (1)

  5. #5
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    (3)

  6. #6
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    There's a slight difference between the two scenarios. While ultimate is optional, it's current. It also rewards its participants with goods such as powerful weaponry and a sense of accomplishment in beating the worst that the devs can throw at you. The other lets a guy wear a dress. You tell me which scenario is more worth it.
    (4)

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by DJMau View Post
    There's a slight difference between the two scenarios. While ultimate is optional, it's current. It also rewards its participants with goods such as powerful weaponry and a sense of accomplishment in beating the worst that the devs can throw at you. The other lets a guy wear a dress. You tell me which scenario is more worth it.
    Its entirely subjective really
    But you brought up minority and waste of resource since it's for a smaller group of people
    (5)

  8. #8
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    You would think they could just slap it on our character models easy peasy. But I guess it's Abit more complicated then that.
    (0)

  9. #9
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by monk-dps View Post
    You would think they could just slap it on our character models easy peasy. But I guess it's Abit more complicated then that.
    It's far more complicated than that.

    The gear system in this game is essentially Legos. Underneath our gear, there isn't any base model; its an empty void, we don't have a base model the gear is mapped over. When you equip a new set of legs, it's the equivalent of removing a Lego person's legs, then attaching a new set of legs. This means that if skin is showing on an armor piece, it also has to be manually added in by the devs; as if they don't it would only create a see-through/empty void in that area. The only thing static about our character model is that we all have a bald, base head before any facial features, hair, tatoos, etc. Everything else about our character model is 100% modular.

    Which means anytime they create a new piece of armor, they must model it to fit every single body skeleton type in the game. For females, that's only two. For males, that can be up to an additional four body skeleton types based on the armor piece.

    Quote Originally Posted by Iscah View Post
    That would explain a lot about their gear output really...

    Although in the specific case of Lalafells, I assume they can just transfer from one gender to the other with minimal effort, unless the costume has a drastically gender-varied design.
    For the most part since male <-> female lalafell are extremely similar with only minor modifications to their skeletons, but since it'd look super bad to say 'females and male lalafell only', male lalafell just gets ignored too.
    And yes, it was pretty eye-opening when I first read how gear operates in a few discords. It explains why they're so happy to do female stuff given getting it working on one gets it working on every single other one besides lalafell, while they're averted to doing males unless necessary. Their model system basically favors female characters tremendously.
    (10)
    Last edited by MariaArvana; 08-29-2019 at 02:35 AM.

  10. #10
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by MariaArvana View Post
    It's far more complicated than that.

    The gear system in this game is essentially Legos. Underneath our gear, there isn't any base model; its an empty void, we don't have a base model the gear is mapped over. When you equip a new set of legs, it's the equivalent of removing a Lego person's legs, then attaching a new set of legs. This means that if skin is showing on an armor piece, it also has to be manually added in by the devs; as if they don't it would only create a see-through/empty void in that area. The only thing static about our character model is that we all have a bald, base head before any facial features, hair, tatoos, etc. Everything else about our character model is 100% modular.

    Which means anytime they create a new piece of armor, they must model it to fit every single body skeleton type in the game. For females, that's only two. For males, that can be up to an additional four body skeleton types based on the armor piece.



    For the most part since male <-> female lalafell are extremely similar with only minor modifications to their skeletons, but since it'd look super bad to say 'females and male lalafell only', male lalafell just gets ignored too.
    And yes, it was pretty eye-opening when I first read how gear operates in a few discords. It explains why they're so happy to do female stuff given getting it working on one gets it working on every single other one besides lalafell, while they're averted to doing males unless necessary. Their model system basically favors female characters tremendously.
    That expains why when I put on different pants and shorts my legs look like they get longer or shorter. Also why some shoes make my feet really tiny.
    (1)

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