Quote Originally Posted by Granyala View Post
While I agree that the Lv50 raids are a wee bit overnerfed, 24man IS FF-XIVs equivalent of LFR and I would set the difficulty at MoP LFR. Mechanics matter somewhat, enrages are nonexistent. You actually can wipe if you mess up but it isn't all that likely unless the bosses are new.
I dunno about other people, but I felt Dun Scaith had the appropriate balance of difficulty for a 24man. Yes people would wipe on Scattach (or whatever the Queen was called) but its cause people needed to pay some attention to what was going on. While I like the play and feel of SB 24 mans, they were easier IMO than HW.

The problem isnt then to make them easier, its frankly is to gradualy ramp difficulty up and start punishing players for just afk button pushing and expecting to be carried to free loot. This isnt an elitist thing, nor is it an issue of "Get lost casuals" but increasing the player skill floor enough that people actually can do these things without getting frustrated and quitting after 2 wipes. Thats gonna require the 4 man dungeons and 8 man trials (non ex) to increase in difficulty, particularly the MSQ dungeons and trials. Get people accustomed to the idea you can wipe, that you need to play better, that spamming 1 or 2 skills isnt going to cut it, that you ahve to use CDs and what not. Most players will rise to the challenge for the sake of MSQ, particularly if its semi gradual. A small handful will rage quit and come back mid xpac to be carried through older content. But yeah. Raising the skill floor would take care of all these issues with DPS meters, content being faceroll easy, etc. It's just the devs have to actually be brave enough to do it and bite the bullet that a few players will quit. Theyll probably make up for those losses over time though as the quality of the player base and game increases though.