Quote Originally Posted by Tibian View Post
Then what about all the other combinations that didn't fly. What about all the other groups that required /nin because of stupid shadows? What about how literally everything you WANTED to do, required a SPECIFIC job/sub combination..
Bull.

You weren't required to "/nin to everything" only if you weren't skilled enough or smart enough to know when to avoid rushing in and getting yourself killed or if you were that idiot who did everything in his or her power to strip hate from the tank or blew your load the second the battle started. /nin was a fall back mentality because it's the EASIEST way out.

Combinations that "didn't fly" didn't fly for a reason, because they just plain didn't work for your main job. Why in gods name would you sub BLM on your PLD for example? What benefit does that have and why WOULD it have a benefit?

That has zero to do with balance you speak of.

The auction house was just a primitive version of a more modern AH. If XIV reverts back to that same terrible design... it is a mistake. Plenty of games out now have improved the AH UI and functionality.
Stop lying to yourself. A modern AH is nothing more than a glorified vendor without the NPC item list and sell/buy price restrictions and you know it.

That is because modern MMOs have challenges built into the fight and specific phases.
Nope, every new MMO I've been playing isn't challenging because of the ability to avoid almost every ability and spam every ability with abilities to reset your cooldown in order to spam more.

It's a spam fest, so she is actually correct that MMOs WITHOUT TP systems are even more simpler than XI/XIV being "simplified" by a TP system.

Lets not forget it could take months to gain 10 levels
My friend it took me no more than 5 hours to reach level 10, then a day to reach level 35 even way back when. Are you one of those players that soloed? It in no way shape or form ever took you a month or more to gain 10 levels in FFXI.


It's more like you failed to recognize that the story was far to difficult to experience for new players.
So all of us new players in 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 and 2011 had issues experiencing the storyline? Glad you made this clear because I was clearly mistaken that I've went through all of the game's storyline as a new player and even on 2 new characters over time.

I get that XI is this "outdated MMORPG" but there's just so much misinformation it's no wonder people who don't play the game hate when it's mentioned.