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  1. #11
    Player
    Valen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    7
    Character
    Dai Valen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Baxter View Post
    ^ I completely agree
    Completely disagree. Being able to meld and experiment with forbidden melding is an exciting part of crafting, it should remain as one of the rewards for leveling up a Disciple of the Hand.

    The option to streamline the melding process to make it simpler to request and do melds for others is awesome though =)
    (6)

  2. #12
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Couldnt we split the difference and allow an NPC to do the first meld and leave stage 2+ to the crafters? I get both sides but its like pulling teeth usually to get crafters to help, at least on my server
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  3. #13
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I think that crafters need to be the ones to enhance equipment. It should help soften the blow when an epic U/U drop is BIS. I honestly expected the crafters to make the basic armor, the better armor with mats that are rare drops and their place in epic drops from NM would be enhancing.

    I want drops to be awesome and BIS but I really want crafters to have a important place. If I level carpenter to 50 and am an awesome crafter I want my work to mean something. But if I am a DoM and I participate in an epic battle with a NM and I get a super awesome earring I don't want a crafted piece to be at the same level. I want my super awesome earring to be buffed by a goldsmith.

  4. #14
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Valen View Post
    Completely disagree. Being able to meld and experiment with forbidden melding is an exciting part of crafting, it should remain as one of the rewards for leveling up a Disciple of the Hand.
    *I* didn't tell you to take up crafting, don't make MY life more difficult simply to make YOU happy.
    (2)

  5. #15
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Rukkirii View Post
    We're very happy to see that you are enjoying the new repair feature!

    We let the dev. team know that you would like materia requests to resemble a system like the repair feature and they informed us that they are currently looking into a system that will make materia melding requests easier to do.

    I hope they look into meldin u/u gear that way aswell and make the u/u gear worthy of getting
    (0)

  6. #16
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by knite23 View Post
    dont make it easier please dont
    I interpreted Rukkirii's post as making it easier / reducing hassle to meld someone else's gear (as a crafter) our getting your own beholder by another player (similar to putting up a repair request).

    Not easier in the sense of higher success rates or NPCs who meld.
    (2)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    122
    Disciples of War should never be able to meld materia. They aren't craftsmen.

    A way of setting a materia request similar to repairs will be great.
    (2)

  8. #18
    Player
    Chione's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Chione Tilaeris
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Asukai View Post
    I too am hoping this gets added soon! I only wanted to mainly level Alchemy and Cooking which obviously you can't meld with and I don't want to have to level a craft that I don't really care about at the moment and I don't want to give armor to people I don't really know...
    This is basically how I feel about it. Although I have several crafts at the mid thirties that can meld a few measely pieces of cloth and leather gear, I just don't feel comfy handing over my high level stuff and top tier materias to people I don't know. Add that to the usual tip or fee for the service, and it's a lot to entrust to players you aren't familiar with when there's nothing to stop them from running off with it all.

    I also don't like bothering the high level crafters I do know. They're busy people and all. I'd much rather prefer a system similar to repairs to handle this. Or even as another poster suggested, an NPC capable of doing a single meld for a steep fee.

    Until either of these things happen, my higher level stuff will remain unslotted unless I purchased it that way and my top tier materias will continue to collect dust until I'm capable of melding them myself. Which is a likely a very long way off, with as disillusioned that I've become with the crafting system on whole.
    (1)
    "Be EXCELLENT to each other!" ~ Bill S. Preston Esq.

  9. #19
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    There's nothing wrong with the way materia melding is done now. The only issue I have is you can easily see other peoples gear and what materia is attached. You have to go through several windows to see what is attached to your own gear.
    (0)

  10. #20
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Yelta_Sumasu View Post
    I think that crafters need to be the ones to enhance equipment. It should help soften the blow when an epic U/U drop is BIS. I honestly expected the crafters to make the basic armor, the better armor with mats that are rare drops and their place in epic drops from NM would be enhancing.

    I want drops to be awesome and BIS but I really want crafters to have a important place. If I level carpenter to 50 and am an awesome crafter I want my work to mean something. But if I am a DoM and I participate in an epic battle with a NM and I get a super awesome earring I don't want a crafted piece to be at the same level. I want my super awesome earring to be buffed by a goldsmith.

    Yep I agree. I've never understood how it is we can out stat NM/Primal gear.. ok, let me rephrase that Primal gear. NM gear should be a nice middle road sort of "cool" piece to say you did it and have solid stats not crafted or purchased but Materia should still beat it but primal gear....nope I don't like it at all. Mind you not complaining just think it's a bit strange and I can live with how it is but if it was an option down the road or something cool.

    Personally I would like to see the +1 +2 melds be below a primal fight piece of gear. +3 and +4 well +3 maybe equal to or juuussstttt a bit less and +4, due to the difficulty to added it could be a better stat than a Primal but even that is something that could be designed as a "what if" type scenario.
    (0)

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