Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 46 of 46
  1. #41
    Player
    Nikki's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    83
    Character
    Nini Bao
    World
    Balmung
    Main Class
    Viper Lv 92
    You are not alone. I miss them too.
    (3)

  2. #42
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    Imagine how many Gunbreakers you would have to deal with who didn't have provoke.

    Dark Knight remembers.
    (1)

  3. #43
    Player
    Adrameliya's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Adramelia Mercedes
    World
    Cerberus
    Main Class
    Miner Lv 90
    When I do miss being a healing Blackage sometimes, I think the game is much better without this system.
    (1)

  4. #44
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    <snip>
    Top quality post. I'd subscribe to your newsletter if you had one.
    (2)

  5. #45
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nikki View Post
    You are not alone. I miss them too.
    Amen, we're with you OP.
    (1)

  6. #46
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That's just wrong. It was a dps increase unless it delayed Demolish by a tick, Touch of Death by more than one tick, cost you a Bootshine within DK/Twin window, or drained your TP when you have no downtime in which to restore it. Even with Dragon Kick up, Fracture still had more relative potency than True Strike.

    It was a TP-hog, no doubt, requiring a long jump period (optimally, per 3 minutes) to regenerate its excessive cost via a free Purification, but it was in fact a dps gain over any appropriate rotational string. Fracture was actually a far more often viable skill on Monk than on Warrior, its native job.
    As far as i remember it was most of the time either a dps loss or it causes too many tp issues.It depended mainly on your build and skill speed.Some builds could get a slight dps boost from it but the gain was so marginal it wasnt even noticeable.
    (1)

Page 5 of 5 FirstFirst ... 3 4 5