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  1. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The amount of buttons doesn't really matter. What generally matters is what those buttons do and how they affect the game.

    An example of this would be oGCDs for DPS classes. Generally speaking these do nothing for game play they exist only to make busy work for players. You could easily remove samurais Shinten for example and bake its potency into its regular gcd abilities and it really wouldn't make any difference at all to encounters within the game.

    I personally for example find Opera Omnias battle system to be much more engaging than XIVs and typically there you have at most 5 buttons to press. but they all have varying effects or consequences on combat.

    Final Fantasy 15 had a fairly engaging combat system and there you had like 4-5..

    The problem XIV has then is not in how many buttons it has, It's in the way that virtually none of those buttons have any actual impact on combat itself. A boss won't react any differently if you press 1 1 1 1 1, or 1 2 3 4 5, or even 1 3 5 7 9. It makes absolutely no difference to how the fight plays out...

    There are some rare examples where you might actually have an impact on a fight by utilizing a stun or silence but those cases are few and far between.

    If you want to fix combat instead of giving players more buttons to press just to create busy work. Why not make the buttons they do have more engaging and actually meaningful to the encounters

    Combat would be much more fun if it wasn't just the same old rotation over and over and over again.
    (10)
    Last edited by Dzian; 08-24-2019 at 07:44 PM.