Bull. . .
You can't ignore 95% of the game. That would be extremely stupid.
If you want complex DPS rotations, play a DPS. At least, that's what everyone seemed to be screaming at the healers when we provided push back on our 2 button dps rotations.
Last edited by Deceptus; 08-24-2019 at 05:37 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Yeah, I'm sure taking your salt with a couple of forum princesses out on tanks is gonna make SE fix your healers. You go fight that good fight. /s
Also if the plural "you" provided push back, then clearly it wasn't "everyone" screaming against it. In fact I keep seeing plenty of people both here and on reddit being(understandably) displeased with the state of the healer role.
Actually it's not just tanks and healers - the one DPS I liked to play in SB(MNK) got dumbed down just as much as tanks and sounds like NIN's gonna follow suit, so that's not even an option lul. That's disregarding the fact that I enjoy tanking for what the role itself is: planning mitigation, positioning and making fights as comfy for everyone else as possible. I just also happen to like having something more on top of that.
Perhaps instead of getting snarky with each other, we could all show SE that there's still audience for more complex jobs in this game and thus leaving a couple of them more complicated would be a more widely appealing design, regardless of role.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
I want living shadow to actually look like my character.
When jobs are all balanced around the hardest content the game has to offer, they will be capable of running any other content. 95% of the game can be ignored for balancing because of this, when a job is viable for savage and ultimate it will have no problems going through much easier content. You will never have a job that does well in the most challenging stuff but struggles to make it through dungeons, if the DPS, healing and tanking requirements are met in savage it's going to be more than sufficient for everything else.
I like a lot of these idea's. Though I have to ask. Would Delirium removing mp cost not be an dps lost? Maybe if it did crit, direct hit bonus it would be an upgrade or if they made it like a 20 seconds buff.Hmm, some other minor adjustments I'd make:
Abyssal Drain holds 2 charges, Quietus reduces the cooldown by 5s for every target hit.
Delirium reduces MP costs by 100%, instead of removing Blood costs. For a brief window filled with that vintage DA spam feel, but with Edge/Flood instead of DA.
Living Shadow will sometimes use deleted fan favourite animations like Scourge, just to mess with people.
Yes they honestly show not forget the majority of the playable. If they keep this up. Alot of of people are going jump ship to go back to classic WoW. Which will greatly hurt the game.
That is one of the dumbest arguments people can make. If a large part of players switch from tanks and healers because they are no fun. Then we will have this massive imbalance in the game. If dps are bitching now that their que times are super long. Just wait tell they find that their wait times are in a couple of hours.
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