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  1. #1
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    SHB SAM is the job that needed Skill Speed the most, to the point that it is too much.
    How so?
    Unless you're going for 2 extra gcds (Hakaze + Yukikaze + Hagakure) per 60 secs rotation (roughly 2700 skill speed) then 922 skill speed is all you need.

    There is also 1700 skill speed threshold for 1 extra gcd rotation (Enpi) but I found that to be very clunky to do sometimes.
    (1)
    Last edited by mosaicex; 08-22-2019 at 02:20 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by mosaicex View Post
    How so?
    Unless you're going for 2 extra gcds (Hakaze + Yukikaze + Hagakure) per 60 secs rotation (roughly 2700 skill speed) then 922 skill speed is all you need.

    There is also 1700 skill speed threshold for 1 extra gcd rotation (Enpi) but I found that to be very clunky to do sometimes.
    This. We have significantly fewer viable SkS breakpoints than when Hagakure was truly a thing. Makes one wish we could get it back as a nearly potency-neutral 15 Kenki per Sen.
    (1)

  3. #3
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by mosaicex View Post
    How so?
    Unless you're going for 2 extra gcds (Hakaze + Yukikaze + Hagakure) per 60 secs rotation (roughly 2700 skill speed) then 922 skill speed is all you need.

    There is also 1700 skill speed threshold for 1 extra gcd rotation (Enpi) but I found that to be very clunky to do sometimes.
    914 [2.44] and you will find it hard to keep buff on with aoe in big pull. You might also find it hard to Midare in the right time on salvage.
    (0)

  4. #4
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    914 [2.44] and you will find it hard to keep buff on with aoe in big pull..
    Not at all? Both Oka and Mangetsu refresh your haste and damage buff

    Also how is 914 skill speed be considered 'too much'?

    Quote Originally Posted by cactuarzzzz View Post
    You might also find it hard to Midare in the right time on salvage.
    No to this too. Can you actually give some example?
    (1)
    Last edited by mosaicex; 08-22-2019 at 10:31 PM.

  5. #5
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by mosaicex View Post
    Not at all? Both Oka and Mangetsu refresh your haste and damage buff

    Also how is 914 skill speed be considered 'too much'?



    No to this too. Can you actually give some example?
    Not refresh.
    (0)

  6. #6
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    Not refresh.
    Extends by 15 seconds then. You only need 10.5 seconds to complete whole aoe rotation.

    So what exactly is the problem?
    (2)

  7. #7
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by mosaicex View Post
    Extends by 15 seconds then. You only need 10.5 seconds to complete whole aoe rotation.

    So what exactly is the problem?
    I shoudl leave the thinking to you. Seem like you need to re do your math or maybe run the lv 80 dungeon with 914 sks and doing salvage.
    (0)

  8. #8
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by cactuarzzzz View Post
    I shoudl leave the thinking to you. Seem like you need to re do your math or maybe run the lv 80 dungeon with 914 sks and doing salvage.
    I do run those plenty of times already. Though in case you actually need my help calculating the duration for you, here we go.

    Fuga (2.12) + Oka (2.12) + Fuga (2.12) + Mangetsu (2.12) + Tenka Goken (2.12) = 10.6 seconds, even shorter if you have Meikyo Shisui available.

    Now can you actually make your point?
    (3)
    Last edited by mosaicex; 08-22-2019 at 10:56 PM.

  9. #9
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by cactuarzzzz View Post
    I shoudl leave the thinking to you. Seem like you need to re do your math or maybe run the lv 80 dungeon with 914 sks and doing salvage.
    Thats not how adults argue dude. You want to make a claim you prove it. you dont get to make a claim and then leave the work of proving it to your opponent/ That literally is how most idiotic discussions in this world begin.

    If you make a claim, prove it, link things, say things, math things yourself.

    Even if your opponent is wrong.

    Also ad hominem plea(s) citing your own savage clears is both petty and pointless.

    On subject, thinking about break points for skill speed and specific rotations is very much a form of proper optimization, and many classes do it. Note this segment from the balance:
    "Q: Why is looping important?
    A: In order to minimise personal ability cooldown drift and maintain perfect alignment with raid buffs on intervals of 60/120/180 seconds it is important that our rotation allows us to use our 2 least flexible abilities - Meikyo Shisui and Tsubame: Gaeshi - as soon as they are available. Since Tsubame is on a 60 second cooldown we need to target a specific GCD tier to achieve a clean GCD cycle that comes as close to 60 seconds in length as possible.

    Refer to http://bit.ly/Compendium-Loop for in-depth explanation.

    For comparative purposes we always assume Y/G/K Meikyo and G/K Bana.

    Viable SkS tiers for looping:
    2.13 ( 28 GCD Loop ) - 812 SkS - requires 1 filler GCD
    2.06 ( 29 GCD Loop ) - 1,624 SkS - requires 2 filler GCDs
    1.99 ( 30 GCD Loop ) - 2,437 SkS - requires 3 filler GCDs
    1.92 ( 31 GCD Loop ) - 3,249 SkS - requires 4 filler GCDs
    1.86 ( 32 GCD Loop ) - 3,960 SkS - requires 5 filler GCDs

    (Taking human error and server network into account allows for the slightly faster tier, e.g. 2.05, to be as viable as 2.06. Applicable to all listed tiers)

    Filler Options:
    1a) double-Yuki Meikyo - equals 1 filler GCD
    1b) non-Yuki Meikyo - equals 1 negative filler GCD
    2) Yuki-Bana - equals 1 negative filler GCD
    3) Yatenpi - equals 1 filler GCD
    4) Yuki-kure - equals 2 filler GCDs
    5) Gekko-/Kasha-kure - equals 3 filler GCDs"
    Oh look i cited a source where comprehensive math was done.

    Additionally SAM is absolutely by no means the only class that cares about SkS/SpS.
    BLM massively so, MNK still loves SkS with for the most part only ever single weaving, and they have to also try to hit specific tiers to enable ceratin optimised rotations such as the double true rotation. Even DRG do a bit. The highest potential dps SCH build right now is even SpS focused.
    BRD and NIN care about keeping it low in current iteration.

    Being belligerent and providing one word answers with obtuse statements that are not backed up by any source or calculation at all literally helps no one.
    (5)
    Last edited by Vendalwind; 08-23-2019 at 08:51 AM.