Quote Originally Posted by AphraelAmarantha View Post
I don’t like this at all. I play whm because it is easy compared to something like blm or rdm. I don’t want complex stuff or rotations I have to memorize. I suck at memorizing rotations and because of it I can never play a dps optimally. I prefer my simple dia, glare and holy damage. I don’t need anything else. And there are already plenty of healing tools as well, particularly lilies; I like the new abilities with lilies and it makes healing easier for me in expert dungeons and other higher level stuff. I don’t understand why people want to make things so complicated to the point where it’s no longer playable.
It's possible to increase the complexity of a rotation without making it unplayable. As it stands, healer's "rotation" is not really a rotation at all. It's literally a single button, with another button that you press every 30 seconds.

No one is asking for a Black Mage or Red Mage rotation for Healers. It wouldn't be plausible to give us a rotation that would suffer if dropped. A Healer needs to be able to react to any situation. However, it IS possible for us to be given a system that feels like it evolves as we utilize it.

For example, take away the Lillies from White Mage and give them a three petalled lily gauge: 1 for each element that they use. Casting Stone, Aero, and Fluid Aura (with it's damage back, please and thank you), adds energy to the corresponding petal. When that petal is full, that element becomes awakened (or whatever terminology you want to use). Stone becomes Quake, Aero becomes Tornado, and Fluid Aura becomes Flood.

Boom. You've already made DPS more enjoyable but not at all more complex than what we already have. You could manage that, could you not?