
Also, due to the current combat design, at a certain point the job will stop being reactive and becomes rote muscle memory. What will you do then, when the only variety you have is the occasional mishap made by the less experienced player?That's why I like it, there is no rotation. It is reactive. Its simple to memorize, use this skill in the event this happens, use this for when this happens and so on. I like that better than having to memorize a string of abilities just to get a heal or damage off or use another whole string of abilities for when something procs or whatever. That's just too much for me. And I don't like having to keep track of three or more meters. Rdm was hard enough with two. I like where lilies are now, just one gauge that goes up in battle. Use three lilies to get red lily, use red lily and repeat. I like where it is now. Its not complex, its simple and i can handle that. Anymore and it gets too much.

That’s what you don’t get though, I don’t want variety or super complex stuff. If it gets too complex, then I can no longer play the game which would be sad because then I can’t experience any of the story.I switched from rdm because it was too complex. I’m not a hardcore raider, I’m just a casual that likes the story. I don’t need more complexity. Whm is fine as it is.
#KeepPvPOutOfMyMMOs
I agree that it's good for players like you to have a class that suits them. I've always kinda seen WHM as that, and though I sympathise with WHMs who want more complexity, at least they previously had two more complex classes which they could choose instead (ofc that's not to say old WHM has never had issues. It did and it does). However, by the same virtue that you yourself want a simple class, you'd have to agree it's a bad thing that those of us who want a deep or complex class no longer have access to that.That’s what you don’t get though, I don’t want variety or super complex stuff. If it gets too complex, then I can no longer play the game which would be sad because then I can’t experience any of the story.I switched from rdm because it was too complex. I’m not a hardcore raider, I’m just a casual that likes the story. I don’t need more complexity. Whm is fine as it is.
I also have little interest in playing dps classes, because the purely mechanical challenge of doing your rotation perfectly doesn't appeal to me. What does appeal to me is the challenge of balancing defensive responsibility with diverse offensive options, of reacting to situations in such a way as to maximise my offence while maintaining my defence, while not being bored out of my skull by my offensive options. There is no longer any class in the game that offers this.

I like the ideas. Would be very difficult to balance though.
The BIG issue with the addition of new skills, due to SHB homogenization EVERYTHING needs to be exactly like the other thing.
All party DPS buffs are to be~ 5%, doesn't matter if one click or 4 clicks to achieve it.
All party-wide mitigation has to be 10%. No more, no less.
Because of this 'The most strict Balance in all things' approach, getting exciting and bizzare skills has become substantially less likely. As SE seemed to have taken the most boring approach to balance and that is balance by making most stuff the same.

As I mentioned earlier, and I’ll say again, it’s possible to make the class feel more evolved without necessarily making it any more complex than it is now for players such as yourself. Engaging gameplay and simplicity are not mutually exclusive. You don’t have to have one or the other.That’s what you don’t get though, I don’t want variety or super complex stuff. If it gets too complex, then I can no longer play the game which would be sad because then I can’t experience any of the story.I switched from rdm because it was too complex. I’m not a hardcore raider, I’m just a casual that likes the story. I don’t need more complexity. Whm is fine as it is.
If things exactly as they are suit you just fine, then good. I’m not asking to take that away from you. Nor should you request that nothing every change, grow, and develop for other players.



This gave me the thought that if they don't want us to straight DPS, the could give us support based DPS abilities like Stygian Spikes to cast on teammates, or even Stoneskin back for WHMs and an amended 10s (or so) Protect for SCH. Stuff like that would be cool, I'd think.
Or even some debuff oriented skills.


Either of those is fine. I just want something to do other than spam broil ad nauseam. IMO SB SCH was great for that, it wasnt even as complex as say, RDM, but it was complex and satisfying enough, and that's all I ask for. 3 dots, a fairy that casted completely independently of you, as well as having 2 unique fairies with their own abilities, and aetherflow choices between dps/healing. That's all I need and all I could ask for in terms of scholar. It wasnt perfect, but it was a great baseline to build upon.This gave me the thought that if they don't want us to straight DPS, the could give us support based DPS abilities like Stygian Spikes to cast on teammates, or even Stoneskin back for WHMs and an amended 10s (or so) Protect for SCH. Stuff like that would be cool, I'd think.
Or even some debuff oriented skills.
IDC if my dps is direct or indirect, I just want more to do in my massive amounts of down time. I dont think theres a problem with having a lot of down time as a healer, there just needs to be something to do during it
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
I agree healers should get more party support, but if Protect goes anywhere but WHM...This gave me the thought that if they don't want us to straight DPS, the could give us support based DPS abilities like Stygian Spikes to cast on teammates, or even Stoneskin back for WHMs and an amended 10s (or so) Protect for SCH. Stuff like that would be cool, I'd think.
Or even some debuff oriented skills.




Protect (physical) and Shell (magical) should be Defensive CD role actions. Relatively short CD ones (1 min, 5-10s duration).
Give healers the defensive support they're sorely lacking.
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I switched from rdm because it was too complex. I’m not a hardcore raider, I’m just a casual that likes the story. I don’t need more complexity. Whm is fine as it is.




