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  1. #1
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AphraelAmarantha View Post
    That's why I like it, there is no rotation. It is reactive. Its simple to memorize, use this skill in the event this happens, use this for when this happens and so on. I like that better than having to memorize a string of abilities just to get a heal or damage off or use another whole string of abilities for when something procs or whatever. That's just too much for me. And I don't like having to keep track of three or more meters. Rdm was hard enough with two. I like where lilies are now, just one gauge that goes up in battle. Use three lilies to get red lily, use red lily and repeat. I like where it is now. Its not complex, its simple and i can handle that. Anymore and it gets too much.
    Also, due to the current combat design, at a certain point the job will stop being reactive and becomes rote muscle memory. What will you do then, when the only variety you have is the occasional mishap made by the less experienced player?
    (2)

  2. #2
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by DiznypKC View Post
    Also, due to the current combat design, at a certain point the job will stop being reactive and becomes rote muscle memory. What will you do then, when the only variety you have is the occasional mishap made by the less experienced player?
    That’s what you don’t get though, I don’t want variety or super complex stuff. If it gets too complex, then I can no longer play the game which would be sad because then I can’t experience any of the story. I switched from rdm because it was too complex. I’m not a hardcore raider, I’m just a casual that likes the story. I don’t need more complexity. Whm is fine as it is.
    (0)
    #KeepPvPOutOfMyMMOs

  3. #3
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by AphraelAmarantha View Post
    That’s what you don’t get though, I don’t want variety or super complex stuff. If it gets too complex, then I can no longer play the game which would be sad because then I can’t experience any of the story. I switched from rdm because it was too complex. I’m not a hardcore raider, I’m just a casual that likes the story. I don’t need more complexity. Whm is fine as it is.
    I agree that it's good for players like you to have a class that suits them. I've always kinda seen WHM as that, and though I sympathise with WHMs who want more complexity, at least they previously had two more complex classes which they could choose instead (ofc that's not to say old WHM has never had issues. It did and it does). However, by the same virtue that you yourself want a simple class, you'd have to agree it's a bad thing that those of us who want a deep or complex class no longer have access to that.

    I also have little interest in playing dps classes, because the purely mechanical challenge of doing your rotation perfectly doesn't appeal to me. What does appeal to me is the challenge of balancing defensive responsibility with diverse offensive options, of reacting to situations in such a way as to maximise my offence while maintaining my defence, while not being bored out of my skull by my offensive options. There is no longer any class in the game that offers this.
    (7)

  4. #4
    Player
    Evanoel's Avatar
    Join Date
    Aug 2015
    Posts
    89
    Character
    Evanoel Crownguard
    World
    Adamantoise
    Main Class
    Astrologian Lv 74
    I like the ideas. Would be very difficult to balance though.
    (0)

  5. #5
    Player
    Ubbernaut's Avatar
    Join Date
    Aug 2019
    Posts
    15
    Character
    Reinan Ohood
    World
    Cerberus
    Main Class
    Gunbreaker Lv 70
    The BIG issue with the addition of new skills, due to SHB homogenization EVERYTHING needs to be exactly like the other thing.

    All party DPS buffs are to be~ 5%, doesn't matter if one click or 4 clicks to achieve it.

    All party-wide mitigation has to be 10%. No more, no less.

    Because of this 'The most strict Balance in all things' approach, getting exciting and bizzare skills has become substantially less likely. As SE seemed to have taken the most boring approach to balance and that is balance by making most stuff the same.
    (8)

  6. #6
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AphraelAmarantha View Post
    That’s what you don’t get though, I don’t want variety or super complex stuff. If it gets too complex, then I can no longer play the game which would be sad because then I can’t experience any of the story. I switched from rdm because it was too complex. I’m not a hardcore raider, I’m just a casual that likes the story. I don’t need more complexity. Whm is fine as it is.
    As I mentioned earlier, and I’ll say again, it’s possible to make the class feel more evolved without necessarily making it any more complex than it is now for players such as yourself. Engaging gameplay and simplicity are not mutually exclusive. You don’t have to have one or the other.

    If things exactly as they are suit you just fine, then good. I’m not asking to take that away from you. Nor should you request that nothing every change, grow, and develop for other players.
    (3)

  7. #7
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Billythepancake View Post
    IMO SE is better off just embracing green dps, and just giving us things to do other than heal, because both the encounters and classes are better designed for it
    This gave me the thought that if they don't want us to straight DPS, the could give us support based DPS abilities like Stygian Spikes to cast on teammates, or even Stoneskin back for WHMs and an amended 10s (or so) Protect for SCH. Stuff like that would be cool, I'd think.

    Or even some debuff oriented skills.
    (1)

  8. #8
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Tahldon View Post
    This gave me the thought that if they don't want us to straight DPS, the could give us support based DPS abilities like Stygian Spikes to cast on teammates, or even Stoneskin back for WHMs and an amended 10s (or so) Protect for SCH. Stuff like that would be cool, I'd think.

    Or even some debuff oriented skills.
    Either of those is fine. I just want something to do other than spam broil ad nauseam. IMO SB SCH was great for that, it wasnt even as complex as say, RDM, but it was complex and satisfying enough, and that's all I ask for. 3 dots, a fairy that casted completely independently of you, as well as having 2 unique fairies with their own abilities, and aetherflow choices between dps/healing. That's all I need and all I could ask for in terms of scholar. It wasnt perfect, but it was a great baseline to build upon.

    IDC if my dps is direct or indirect, I just want more to do in my massive amounts of down time. I dont think theres a problem with having a lot of down time as a healer, there just needs to be something to do during it
    (6)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tahldon View Post
    This gave me the thought that if they don't want us to straight DPS, the could give us support based DPS abilities like Stygian Spikes to cast on teammates, or even Stoneskin back for WHMs and an amended 10s (or so) Protect for SCH. Stuff like that would be cool, I'd think.

    Or even some debuff oriented skills.
    I agree healers should get more party support, but if Protect goes anywhere but WHM...
    (1)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seraphor View Post
    I agree healers should get more party support, but if Protect goes anywhere but WHM...
    Protect (physical) and Shell (magical) should be Defensive CD role actions. Relatively short CD ones (1 min, 5-10s duration).

    Give healers the defensive support they're sorely lacking.
    (6)

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