Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 33 of 33
  1. #31
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Not to mention, that bosses when defeated will leave behind a Shortcut, which means there's no "Time Spent Running Back" and killing the last boss will auto-raise you if you're dead.

    The only time you have to run back, is when there's a wipe.

    EDIT: Well, ok. There's the Aetherochemical Research Facility, because there's actually 2 bosses at the end and getting killed on the first means a somewhat lengthy run back to fight the 2nd.
    (0)

  2. #32
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Marc-Vigar View Post
    You are giving a flat % of party damage without taking into account other factors such as DPS buffs, skill cooldowns, enemies remaining (which on AoE makes the DPS loss even bigger) etc. I think you understimate tanks damage.

    Unless the difference is between saving or wiping the party, you shouldn't raise anyone when the fight is about to end.

    From where did you take those numbers? (25% party dmg, 6.25% dmg lost and 8 aditional seconds)
    Yes because those buff also affects DPS (when they are party-wide) or are given to DPS when they are single target. Also 10% more damage on DPS is (in absolute values) more than 10% up on tanks. DANCER does approximately 158% the amount of damage of a tank. If your tank does 1000, DNC will do 1580. Once buffed, the tank will do 1100 and the DNC will do 1738. That's 638 more. That's for DNC too..

    25% of the whole damage is a fair if not generous approximation.


    Quote Originally Posted by Gaethan_Tessula View Post
    Raising also involves a brief blackout and being trapped in raiselock for several seconds.
    There's also a raiselock when you respawn, then you add the teleportation lock. But even if it's faster, you all arguing for less that 10 seconds of gameplay..
    (0)
    Last edited by Ardox; 08-19-2019 at 03:16 AM.

  3. #33
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ardox View Post
    Yes because those buff also affects DPS (when they are party-wide) or are given to DPS when they are single target. Also 10% more damage on DPS is (in absolute values) more than 10% up on tanks. DANCER does approximately 158% the amount of damage of a tank. If your tank does 1000, DNC will do 1580. Once buffed, the tank will do 1100 and the DNC will do 1738. That's 638 more. That's for DNC too..

    25% of the whole damage is a fair if not generous approximation.




    There's also a raiselock when you respawn, then you add the teleportation lock. But even if it's faster, you all arguing for less that 10 seconds of gameplay..
    You didn't answer my question so I'll ask again. From where did you take those numbers? (25% party dmg, 6.25% dmg lost and 8 aditional seconds)
    (0)

Page 4 of 4 FirstFirst ... 2 3 4