Quote Originally Posted by Ardox View Post
A tank, having the -25% debuff, will still do some DPS. Taking a party of 4 as a whole, the lost potency of the group is reduced by 6.25% (giving the tank 25% of the party's DPS). Which mean the group would take 8 additional seconds to kill anything than they would normally.

So, the difference between accepting the raise and pulling the next set of mobs and not accepting the raise and teleport back and pull the next set of mobs is silly because you won't lose or win that much time.. Just the fading in/out of teleportation takes the bulk of that 8 seconds you try to win.
You are giving a flat % of party damage without taking into account other factors such as DPS buffs, skill cooldowns, enemies remaining (which on AoE makes the DPS loss even bigger) etc. I think you understimate tanks damage.

Unless the difference is between saving or wiping the party, you shouldn't raise anyone when the fight is about to end.

From where did you take those numbers? (25% party dmg, 6.25% dmg lost and 8 aditional seconds)